traps and stuff

DJK

Newbie
okay so I've been going through the new alliance book and the thought of traps came to mind, as in why more people dont use them. They sound reasonable as far as stats go more than reasonable almost. so the real question came to as whats the catch. When I tried to read up on what you need as a physrep its very vague. Says I need a trigger and/or a light, a tag, and then it doesnt specify anymore. So if someone could clarify or show a pic as to what is needed for a physrep for a trap that would be excellent. THANKS
 
The book is vague because there are so many ways you can make a trap. It would be much easier to show you than to try and type it all here. I can give you a run down on Sat.
 
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