markusdark
Virtuoso
So just going for a min/max idea here
A 100 XP hobling (level 9) who goes for nothing but Create Traps gets 50 levels in it. With a workshop, that gets them 20 "Elemental Shatters" for a gold, or 40 for 3 gold per logistics period that can be carried/stored indefinitely until used (note this number just keeps going up depending upon how much you want to pay to batch). They fly as easily and also affect an individual just like an alchemy or spell packet but requires the highest level shield (6th level Elemental Shield) to stop it.
Now Stone Elves get the same discount with scrolls although there is the physical requirement to have the 16 square inch paper that they have to touch with the packet before they can use them (I'm ignoring the need to be able to see/read them as they'd be a Master Scrollsmith not needing this). However, the SE can't then use the same ability to blow an entire tavern full of people to bits with the same ability.
Two 25 point explosive traps, using workshop/3 gold, for a total of 50 points of damage or 25 points if the room is considered a size 2, or batch more/make more to cover the tavern size. Sit outside the tavern, arming each trap for 30 seconds and put into a backpack. Walk through the door, they go boom. Every item in the room that isn't strengthened/rendered/etc. - every piece of armor, weapons, coins, scrolls, potions, etc. is now destroyed. Could also do this outside a warded building or circle and once the person is recognized in...
By the same token, if it's known a group/army is coming their way, spend the time arming the now exploding backpack, sit and wait for them to be in the 'area' and take out everyone (or at least all the gear they're carrying). Come across a room filled with things that aren't immediately attacking? Boom goes the Hobling.
Then have a friend come in and feed them a cure light wounds potion. (Might be trickier with the ward/circle thingy but still possible although then both of them would be trapped in said ward/circle)
A 100 XP hobling (level 9) who goes for nothing but Create Traps gets 50 levels in it. With a workshop, that gets them 20 "Elemental Shatters" for a gold, or 40 for 3 gold per logistics period that can be carried/stored indefinitely until used (note this number just keeps going up depending upon how much you want to pay to batch). They fly as easily and also affect an individual just like an alchemy or spell packet but requires the highest level shield (6th level Elemental Shield) to stop it.
Now Stone Elves get the same discount with scrolls although there is the physical requirement to have the 16 square inch paper that they have to touch with the packet before they can use them (I'm ignoring the need to be able to see/read them as they'd be a Master Scrollsmith not needing this). However, the SE can't then use the same ability to blow an entire tavern full of people to bits with the same ability.
Two 25 point explosive traps, using workshop/3 gold, for a total of 50 points of damage or 25 points if the room is considered a size 2, or batch more/make more to cover the tavern size. Sit outside the tavern, arming each trap for 30 seconds and put into a backpack. Walk through the door, they go boom. Every item in the room that isn't strengthened/rendered/etc. - every piece of armor, weapons, coins, scrolls, potions, etc. is now destroyed. Could also do this outside a warded building or circle and once the person is recognized in...
By the same token, if it's known a group/army is coming their way, spend the time arming the now exploding backpack, sit and wait for them to be in the 'area' and take out everyone (or at least all the gear they're carrying). Come across a room filled with things that aren't immediately attacking? Boom goes the Hobling.
Then have a friend come in and feed them a cure light wounds potion. (Might be trickier with the ward/circle thingy but still possible although then both of them would be trapped in said ward/circle)
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