For the most part I've refrained from posting about the new rules in the hope that eventually the play tests would reveal needed corrections, and that such corrections would be evident in newer versions as things moved along. That hasn't happened. My concerns have grown. Several folks have already pointed out the same concerns I have in stark detail. I'll try avoid too much redundancy.
In these efforts towards formulating a new rules system it is clear that we have lost our way.
Part of the problem seems to reflect a loss of understanding and/or respect for the evolution of the game's rule system. It took several decades to arrive at the rules we have in play today. Trial and error. Relative to what's being proposed, adjustments to our rules have been gradual, careful, proportional. A lot of ideas look great in the abstract but in practice, when scaled up to actual events, completely fall apart. That is what is happening here.
These proposals are radical, overly ambitious and throw all semblance of game balance out the window.
These are the observations I have to offer.
Class balance will evaporate. Our game's class balance is currently decent. That took a long time to achieve, by the way. Melee classes are clearly and painfully inferior in these new rules.
Character race will no longer primarily be chosen for RP purposes, but for the opportunity to power game. The option to play a race in which a player has little interest, but for whom the racial abilities offer too much will be too tempting for people. I'd rather have a game in which everyone chooses their character's race not because of the opportunity to have 10 dodges, but because they actually like playing that race.
Scaling will be impossible. How does one expect to scale any encounter effectively when you have no idea what your pcs will be swinging for damage (what they are even capable of swinging for that matter) or when you have no idea if folks are over casting (he just used 20 spell shields with a four column? I guess he can do that now)?
These rules, in totality, do nothing to simplify the game or make it more desirable for new players.
For those of you who don't know, when I was an owner, when all this started, that was the original purpose given to the ARC. Given the original mission that was sanctioned by the owners, I cannot comprehend how we arrived here. The only truly good thing I've seen in this proposal is limiting magic item rituals.
Mike, if you have any interest in keeping this game from receiving a critical blow, from which it might never recover, I implore you to apply the brakes, direct your crew to start over with the original intent of the rules change in mind.
I'm not writing all this to be mean or out of self interest, but because I really appreciate this game and many of the people I know who still enjoy playing it. Having been involved in this game for I don't know, like 18 years, and having been a staff member and owner, I know what this involves, the hours and brainpower it takes to work on rules changes. I respect what the ARC and owners are trying to do, but I also know how easy it is to get carried away. For those of you involved in this, if you have known me and respected my insights, please trust my insight now. As a group, you have overshot and lost your way.
Start over and narrow your goals.
I would be more than happy to take the rules, let me pick my own committee of people whose views match mine, and simplify the rules as the original idea was when we sent them off years ago to ARC. We all agree that needs to be done, right? But somewhere along the lines, that became only a side goal it seems.
Surely you all know my opinion of this. Some of these new ideas I think are great. Some are just changes that don't necessarily make the game better or simpler but just different. And as I've said many times, there are hundreds of ways the rules can be written, as evidenced by the hundreds of different LARPs out there. It's all a matter of taste as to what you like, just like the many different tabletop games. Hell, Dungeons and Dragons isn't even the same game depending on which DMs you play with. Everyone has their own personal tastes, and people play our game because they like our tastes. Changing them always loses players who don't like our new recipes, and changing them too much means losing lots of players, and we all acknowledge that.
So change to improve the game and make the rules simpler and more consistent? That was the goal. Change because people have new ideas? That was the whole problem we always had with our rules, isn't it? Every time a new set of owners come along with their ideas, the rules change, and then sometimes change back again when another new set of owners comes along.
The other problem has to do with democracy, which is the most inefficient system of government even though it's the fairest. But we're not a government. Representation shouldn't be as important to us as producing the best game. We're more of a business, and no business allows its shareholders to design the products and the packaging. And no creative work is done by committee. Maybe this isn't the best way to do this.
The other problem with democracy is that the majority of people tend to not vote or get involved, so the loudest and most active participants win. And then the winners may not even represent what the majority wants. (See: 2016 US Presidential election.)
But your contracts and the By-Laws allow you guys input. So if I do anything, I risk having you all say, "Fine, then since you're not obeying our contracts, we're leaving" and that doesn't help the Alliance at all.
What I need is for you guys to say, "Mike, we trust you, having run this game for 25 years, to assemble a great group and get this done in a short period of time." I can then organize a committee of people whose opinions about the game match mine and then make sure the game fits my vision instead of the vision of whatever owners may come along and change that vision every few years. And instead of me vetoing, the owners get to veto my rules changes in case I come up with something terrible.
Less democracy? Sure. More likely not to be a rules set that is diluted because of compromises and "too many cooks"? Absolutely.