So, my list there is a proof of concept.
Octal stated that the problem is CC is currently too strong, Muir stated we couldn't reduce the effectiveness of CC and stay similar enough to the Alliance system. I provided a way to reduce the effectiveness of CC, by reducing the number of CC effects on the field.
To go through the list and modify the effects themselves to debuff instead of take-out effects:
Bind: Change to overwriting itself. If legs are bound, binding arms frees legs and vice versa.
Sleep: First hard CC. Change to where taking body damage ends the effect. If you get picked off out of position it sucks, but among friends they can wake you up... but usually without your armor and you're a little hurt.
Confine: Require caster to continue to point at target, same as repel. Teamwork solves the CC and it costs the caster to use.
Prison: Cannot killing blow through Prison, target can go to bleeding out to end the effect in addition to caster coding to drop it.
Just rough ideas off the top of my head to modify the effects, while still being Alliance.
I love this entire list. I'd like to see shatter increased in level and given a less binary functionality (pc hosed or no effect). Where you can repair a weapon, armor, or shield that has been shattered by a process similar to refitting.
I'd also like to see a disarm for casters.