So this is similar to my question on Deadman switch but its different enough I figured I should probably break it out into another thread to make it easier for people to find in the future.
The rules description for weapons trap specifically calls out how coatings applied to the trap work. I just wanted to check if the weapon trap counts other aspects of the weapon being used similarly or is the fact that coatings are called out meant to imply they are the only weapons effect carried over.
Specifically if you use a silvered weapon to set a weapons trap dose the damage the trap delivers count as silvered?
Additionally of you where to use a magic iteam to set a trap that dose say elemental damage (which is passive) would the trap deliver that damage type? (Not sure if these types of magic items will be around but figured might as well clear it up whole we are here. )
Lastly a mechanical question. Once a weapons trap has been disarmed are you able to switch to a new weapon when setting it up again? And if so dose this render the prior weapon recoverable or is it consumed at the moment it is used to set up the trap similar to Deadman switch?
If it is consumed, dose it expire at the end of an LP or is it a permanent modifier to the trap? Not sure if it falls under the same abilities rule since its a aspect of the equipment description itself not an abilities per say.
Lastly, bit of a logistical question regarding their mechanical operation. If a trigger is set to a doorway so that when a door is opened it goes off is the hold called instantaneously i.e. as soon as it triggers and the door is still mostly closed or dose it work as if the door is fully opened and then the "swing" is determined by a marshal? Similarly if there is an area of effect trap set to a doorway since it only effects the game area on one side of a doorway is it considered to effect the one triggering it if they have any part of their body over the threshold or is there a way to avoid area traps by triggering them while remaining mostly outside of a doorway?
The rules description for weapons trap specifically calls out how coatings applied to the trap work. I just wanted to check if the weapon trap counts other aspects of the weapon being used similarly or is the fact that coatings are called out meant to imply they are the only weapons effect carried over.
Specifically if you use a silvered weapon to set a weapons trap dose the damage the trap delivers count as silvered?
Additionally of you where to use a magic iteam to set a trap that dose say elemental damage (which is passive) would the trap deliver that damage type? (Not sure if these types of magic items will be around but figured might as well clear it up whole we are here. )
Lastly a mechanical question. Once a weapons trap has been disarmed are you able to switch to a new weapon when setting it up again? And if so dose this render the prior weapon recoverable or is it consumed at the moment it is used to set up the trap similar to Deadman switch?
If it is consumed, dose it expire at the end of an LP or is it a permanent modifier to the trap? Not sure if it falls under the same abilities rule since its a aspect of the equipment description itself not an abilities per say.
Lastly, bit of a logistical question regarding their mechanical operation. If a trigger is set to a doorway so that when a door is opened it goes off is the hold called instantaneously i.e. as soon as it triggers and the door is still mostly closed or dose it work as if the door is fully opened and then the "swing" is determined by a marshal? Similarly if there is an area of effect trap set to a doorway since it only effects the game area on one side of a doorway is it considered to effect the one triggering it if they have any part of their body over the threshold or is there a way to avoid area traps by triggering them while remaining mostly outside of a doorway?