Re: What about our ruleset is actually good for our game now
and
I wanted to pull these out from Morganne's post because I REALLY strongly agree with this. I really like the class system and have been frustrated of late with a lot of the talk about how its balanced. But I like the way it is imbalanced in places, I think it makes it more realistic, and really emphasizes the need to work together. I also like the level gaps and how when you get to the high level game its recognizable. I am all for diversity and tinkering with the balance but I would hate to see the classes develop to a point where any one can handle any situation. Rock beats Scissors, Scissors beats Paper, Paper Beats Rock.. And thats how it should be.
Morganne said:-The imperfection in the class system (likely not a popular stance on these forums). I don't believe every class should be balanced to individually take out powerful creatures or even be particularly effective on their own - to me, one of the best aspects of this game is that it is designed to encourage team play. A group of good friends is more powerful than any skill or bag full of magic items, and that's what first got me excited about Alliance and has kept me coming back all these years. I don't mind that some people are better in some situations (or even most) than others - it makes sense and just works for me.
and
Morganne said:High level players are powerful. They should be (and are) considerably more powerful than low level players. It just makes sense in a fantasy/heroic realm. I also firmly believe they should be targeted by all kinds of nasties, which might lead to anything from a hangnail to a Very Bad Day. That latter statement is not part of the rules, just a personal opinion.
I wanted to pull these out from Morganne's post because I REALLY strongly agree with this. I really like the class system and have been frustrated of late with a lot of the talk about how its balanced. But I like the way it is imbalanced in places, I think it makes it more realistic, and really emphasizes the need to work together. I also like the level gaps and how when you get to the high level game its recognizable. I am all for diversity and tinkering with the balance but I would hate to see the classes develop to a point where any one can handle any situation. Rock beats Scissors, Scissors beats Paper, Paper Beats Rock.. And thats how it should be.