Dreamingfurther
Baron
While reading and thinking over other discussions I thought it might be interesting to discus what people think cause characters to resurrect IG?
This discussion idea was also somewhat prompted in my mind by an experience this past weekend. At the SoMN event this past weekend we had a Friday night wave battle in which 7 people resurrected. That many resurrections, as I know is similar for at least several other chapters out there is pretty high for an 'average' wave battle. But I thought I'd note this situation because the resurrections certainly did not happen because everyone was out of resources. (It was Friday night...) They also did not happen due to there being no 'powerful' people in town. Rather from what I gathered from most of the people present is that the resurrections happened primarily because everyone was largely disorganized and information (some players had this) about how to 'stop' the fight or whatever wasn't really spread around so that an organized effort could be made.
Other situations in which I've also witnessed and/or heard of players resurrecting more often are of course modules where you don't have a much larger group all fighting together against (usually) a smaller number of NPC's. In these situations failures in organization, or even one critical person 'going down' at a bad moment can tear the group apart and there is no or little safety net.
Anyways, as a result I have been lead to think more and more that well organized players are really the backbone behind a game that doesn't have a huge amount of resurrection all the time. I know very well from experience and observance that a stack of MI's goes a long way towards helping individual characters become more powerful, but everyone runs out of stuff eventually. I have seen the most powerful PC characters I know of in existence in the game (40th level + in mercury golems) run for their lives and be completely dependent on other PC's around them to survive. This being the case it seems to me then that MI's really aren't the only driving force behind a low resurrection style of game.
What do other people think about this? I'm totally willing to believe that I'm wrong on this track, but it seems like a well organized group is far more powerful and likely to survive than a more magic item heavy but totally disorganized number of individuals.
Furthermore do we really want to make the game so deadly, or change the rules that allow people to survive to make it less survivable in order to make well organized groups die frequently? It seems to me that doing that would inevitably start to alienate committed players, especially newer people who haven't figured out how to 'win' at the game so to speak.
Thoughts?
This discussion idea was also somewhat prompted in my mind by an experience this past weekend. At the SoMN event this past weekend we had a Friday night wave battle in which 7 people resurrected. That many resurrections, as I know is similar for at least several other chapters out there is pretty high for an 'average' wave battle. But I thought I'd note this situation because the resurrections certainly did not happen because everyone was out of resources. (It was Friday night...) They also did not happen due to there being no 'powerful' people in town. Rather from what I gathered from most of the people present is that the resurrections happened primarily because everyone was largely disorganized and information (some players had this) about how to 'stop' the fight or whatever wasn't really spread around so that an organized effort could be made.
Other situations in which I've also witnessed and/or heard of players resurrecting more often are of course modules where you don't have a much larger group all fighting together against (usually) a smaller number of NPC's. In these situations failures in organization, or even one critical person 'going down' at a bad moment can tear the group apart and there is no or little safety net.
Anyways, as a result I have been lead to think more and more that well organized players are really the backbone behind a game that doesn't have a huge amount of resurrection all the time. I know very well from experience and observance that a stack of MI's goes a long way towards helping individual characters become more powerful, but everyone runs out of stuff eventually. I have seen the most powerful PC characters I know of in existence in the game (40th level + in mercury golems) run for their lives and be completely dependent on other PC's around them to survive. This being the case it seems to me then that MI's really aren't the only driving force behind a low resurrection style of game.
What do other people think about this? I'm totally willing to believe that I'm wrong on this track, but it seems like a well organized group is far more powerful and likely to survive than a more magic item heavy but totally disorganized number of individuals.
Furthermore do we really want to make the game so deadly, or change the rules that allow people to survive to make it less survivable in order to make well organized groups die frequently? It seems to me that doing that would inevitably start to alienate committed players, especially newer people who haven't figured out how to 'win' at the game so to speak.
Thoughts?