jpariury
Duke
Re: What do our players really want? Let's ask them, all of
I think if you'll follow the analogy, you'll see that it is about voice.
There's really only one question that needs to be asked of the playerbase as a whole: where do you want to go/what kind of game do you want the Alliance game to be? All the details that go into it: the rules, the structure, permanent death, packets for the color-blind; those are all details that do one thing: provide us the means to get there. That's for the driver to figure out, or assign to people she/he wants doing those tasks. If, after a time, the driver ain't getting the job done to your satisfaction, maybe you (generic, not specific) either pick a new driver or find a different bus.
I think if you'll follow the analogy, you'll see that it is about voice.
There's really only one question that needs to be asked of the playerbase as a whole: where do you want to go/what kind of game do you want the Alliance game to be? All the details that go into it: the rules, the structure, permanent death, packets for the color-blind; those are all details that do one thing: provide us the means to get there. That's for the driver to figure out, or assign to people she/he wants doing those tasks. If, after a time, the driver ain't getting the job done to your satisfaction, maybe you (generic, not specific) either pick a new driver or find a different bus.