llywelyn
Apprentice
Clarification 2015.4.9: What Gets Rid of What (added 14 April 2015)
The following are important "remove status effect" abilities:
Dispel (Celestial, ARB 1.2 pg 115):
This effect will dispel all active effects on a given creature or object whatever the cause, whether beneficial or harmful.
It will not remove Wards, Circles of Power, or anything from the Greater Command effects group (Amnesia, Love Potion #9, Enslavement, Euphoria or Terror) with the exception that it will remove the effect of Amnesia if adminis- tered within the first ten minutes.
In short, when cast on a person: if it isn't in that last half and it isn't coming from an item, then it is going to be removed. This includes prison (eldritch), paralysis (curse), and feeblemind (alteration) as well as protectives such as magic armor.
Purify (Earth, ARB 1.2 pg 121–122):
Awaken (ARB 1.2 pg 110):
Command effects are Awaken, Berserk, Charm, Dominate, Fear, Love, Shun, Sleep, Vampire Charm (ARB 1.2 pg 98). Anything that is not on this list is not removed by an Awaken (e.g., paralysis, web).
Antidote (ARB 1.2 pg 110):
Anything in the alteration group (the provided list) is removed, but it won't touch anything in the Curse group. This means that Paralysis Gas Poison is not removed by Antidote, despite that it is a poison.
Remove <T> (ARB 1.2 pg 122):
These get rid of whatever is in the place of the T above and they are specifically targeted to things in the Curse group. So Remove Paralysis will get rid of your Paralysis, but not your Destruction.
Release (ARB 1.2 pg 122):
Restore (ARB 1.2 pg 122):
Note that since Wither is in the Necromancy group, it can also be removed by either a Purify or a Dispel.
Entangle has its own set of quirks which were covered back in March 2015.
The following are important "remove status effect" abilities:
Dispel (Celestial, ARB 1.2 pg 115):
This effect will dispel all active effects on a given creature or object whatever the cause, whether beneficial or harmful.
It will not remove Wards, Circles of Power, or anything from the Greater Command effects group (Amnesia, Love Potion #9, Enslavement, Euphoria or Terror) with the exception that it will remove the effect of Amnesia if adminis- tered within the first ten minutes.
In short, when cast on a person: if it isn't in that last half and it isn't coming from an item, then it is going to be removed. This includes prison (eldritch), paralysis (curse), and feeblemind (alteration) as well as protectives such as magic armor.
Purify (Earth, ARB 1.2 pg 121–122):
This effect will remove all harmful effects from the spirit, leaving protectives. “Harmful effects” includes everything in the effects groups Alteration, Binding, Command, Curse, and Necromancy.
It will not remove effects in the Greater Command group even though those effects are on the spirit.
Like Dispel this will remove pretty much everything on a person that is harmful (exempting greater commands), but unlike dispel will leave the beneficial effects. Note that in both cases it doesn't matter where it comes from: Paralysis Gas Poison is removed by both Purify and Dispel, as is the spell Paralysis, as is the effect from the Paralysis carrier attack. It will not remove effects in the Greater Command group even though those effects are on the spirit.
Awaken (ARB 1.2 pg 110):
This effect awakens the recipient from a Waylay and removes all Command effects but not Greater Command effects.
Command effects are Awaken, Berserk, Charm, Dominate, Fear, Love, Shun, Sleep, Vampire Charm (ARB 1.2 pg 98). Anything that is not on this list is not removed by an Awaken (e.g., paralysis, web).
Antidote (ARB 1.2 pg 110):
One dose of an Antidote will remove all lasting effects in the Alteration effect group (Feeblemind, Hallucinate, Intoxicate, Laugh, Nausea, Paranoia, and Vertigo). It does not matter how those effects were caused.
Anything in the alteration group (the provided list) is removed, but it won't touch anything in the Curse group. This means that Paralysis Gas Poison is not removed by Antidote, despite that it is a poison.
Remove <T> (ARB 1.2 pg 122):
These get rid of whatever is in the place of the T above and they are specifically targeted to things in the Curse group. So Remove Paralysis will get rid of your Paralysis, but not your Destruction.
Release (ARB 1.2 pg 122):
This spell will release a creature caught in a Bind, Pin, Web, or Confine effect as well as negating all active Paste of Stickiness effects upon the creature. It will not free someone under the effects of a Paralysis or a Prison.
This spell will remove all active binding effects, including Entangle, as well as handcuffs, ropes, stocks, etc.
It will not unlock a door.
A Hold can be called if you are physically tied up and need time to remove the item constricting you.
Basically: It won't free you from things that stop movement such as Paralysis or Prison, but it will free you from most forms of binding, including physical restraints. This spell will remove all active binding effects, including Entangle, as well as handcuffs, ropes, stocks, etc.
It will not unlock a door.
A Hold can be called if you are physically tied up and need time to remove the item constricting you.
Restore (ARB 1.2 pg 122):
This spell causes the target’s limbs to be- come restored. One casting of this spell can restore all affected limbs.
This spell is also the only way short of a Life spell or a resurrection to restore a limb that has been severed or amputated, or to restore a broken hand or arm.
When cast upon undead, it has the same affect as a Wither has on living victims.
This spell is also the only way short of a Life spell or a resurrection to restore a limb that has been severed or amputated, or to restore a broken hand or arm.
When cast upon undead, it has the same affect as a Wither has on living victims.
Note that since Wither is in the Necromancy group, it can also be removed by either a Purify or a Dispel.
Entangle has its own set of quirks which were covered back in March 2015.