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*Alchemy, Potions, and Scrolls will all offer a "Silver Batch Discount", in where any "1 Silver" item bought in a batch of ten will cost one silver less as long as they pay in silver. (example, 10 Cure Light Wounds would cost you 9 silver)*
ALCHEMY
Contact Only
Alchemical Solvent: 1 Silver
Liquid Light: 1 Silver
Oil of Slipperiness: 3 Silver
Paste of Stickiness: 3 Silver
Vorpal 5: 3 Silver
Vorpal 10: 8 Silver
Weakness: 5 Silver
Elixirs Only
Cause Light Damage: 1 Silver
Intoxicate: 1 Silver
Antidote: 4 Silver
Poison Shield: 4 Silver
Cleanse: 5 Silver
Enfeeble: 6 Silver
Sleep: 6 Silver
Enslavement Antidote: 9 Silver
Euphoria Antidote: 9 Silver
Contact, Elixir, or Globe
Paranoia: 2 Silver
Hallucinate: 2 Silver
Weakness: 3 Silver
Enfeeble: 6 Silver
Sleep: 6 Silver
Charm: 7 Silver
Paralysis: 8 Silver
Berserk: 9 Silver
BLACKSMITH
Range Weapons
Arrows/Bolts: 2 Copper; Batch of 20: 1 Silver
Throwing Dagger: 1 Silver
Small Ranged (Javelin, Light Crossbow, Shortbow): 2 Silver
Large Ranged (Heavy Crossbow, Longbow): 3 Silver
One-Handed Short Weapons
Small Weapons (Bludgeon, Dagger, Hatchet): 1 Silver
Short Hammer, Short Mace: 3 Silver
Short Axe: 4 Silver
Short Sword: 5 Silver
One-Handed Long Weapons
Spear: 3 Silver
Long Hammer, Long Mace: 4 Silver
Long Axe: 5 Silver
Long Sword: 6 Silver
Two-Handed Weapons
Staff: 1 Silver
Polearm, Two-Handed Hammer/Mace: 8 Silver
Two-Handed Sword: 9 Silver
Enhancement
Silvering Arrow/Bolt: 3 Silver; Batch of 20: 4 Gold
Silvering Weapon: 3 Gold & 6 Silver or 20 Silver
Strengthening: 7 Gold or 55 Silver
Armor:
Shield: 2 Silver
1-5 points: 2 Silver
6-10 points: 4 Silver
11-15 points: 6 Silver
16-20 points: 8 Silver
21-25 points: 10 Silver
26-30 points: 12 Silver
31-35 points: 16 Silver
36-40 points: 20 Silver
41-45 points: 24 Silver
46-50 points: 28 Silver
51-56 points: 34 Silver
56-62 points: 40 Silver
POTIONS
Cure Wounds: 1 Silver per 5 Healing
Endow: 1 Silver
Weapon Shield: 2 Silver
Weakness: 3 Silver
Awaken, Clease, Cure Disease: 4 Silver
Release, Silence, Spell Shield: 5 Silver
Elemental Shield, Restore, Sleep: 6 Silver
Charm, Destruction: 7 Silver
Paralysis, Purify, Reflect Spell: 8 Silver
SCROLLS
Evocation Bolt: 1 Silver per 5 element damage
Disarm, Lesser Investment, Light: 1 Silver
Weapon Shield, Pin, Repel, Slow: 2 Silver
Shackle, Shatter, Wall of Force: 3 Silver
Awaken, Shun: 4 Silver
Release, Spell Shield: 5 Silver
Elemental Shield, Sleep, Wizard Lock: 6 Silver
Charm, Web: 7 Silver
Dispel, Reflect Spell: 8 Silver
TRAPS
Noisemaker: 1 Silver
Gas: 5 Silver (+ Gas Globe)
Scroll: 5 Silver
Trap Globes
Slow Globe: 2 Silver
Shatter Globe: 4 Silver
Silence Globe: 6 Silver
Weapon
10 Damage: 1 Silver
(Add 1 Silver for every 10 damage added afterwards)
Explosive
20 Damage: 8 Silver
(Add 2 Silver for every 5 damage added afterwards)
Mechanical
20 Damage: 4 Silver
(Add 1 Silver for every 5 damage added afterwards)
All prices are set for 1st batch costs. If your order falls into later batches for the crafter, the set price can possibly go up to accommodate them. All 1st batch orders will be delivered either Friday or Saturday night of the upcoming market day (unless otherwise requested). If there are no more slots available for your requested night, you will be alerted before payment is due. Prices are negotiable. No refunds. Prices may be subject to change at any time.