Please keep this discussion on track (
@Draven and
@Ruki you are drifting a bit off point)and focus on the deployment design, go ahead and assume there will be something desire able for the character looking at taking a paragon, even if it's not you (yet?)
1.) Correct that basic overall idea is paragons as they are now, tweak in consideration of the new acquisition. This does not mean paragon paths will not be adjusted over all, but to give a starting point.
2.) This is the set of skills you must have on your card, when you decided to take the paragon path. There would be no 'maintenance' skills required after that point.
3.) For this discussion lets assume it's an In between game thing that requires no teacher cards and is readily available to all comers who qualify
4.) The Paths would have the existing X Steps (currently 5) structure. You would not be able to 'double train' any step. There would be no hypothetical limit to paths other than the ever increasing cost for additional paths
Comment response - With the new XP system and lack of XP-> Build point confusion, this actually becomes very easy to modify.
1. Each Path will have pre-reqs similar in design to the existing (Given that paragon paths are still in design so to speak), but yes.
2. You would have to (get to?) drop skills to match your new XP total. These would be any skills of your choice as long as the result is legal.
3. Yes for all intents you are your new XP level (APL etc.) This would include for additional build growth going forwards. XP gain would be based on the character at the beginning of the event, NOT the post Paragon revision.
4. Yes, but it would be less efficient to wait obviously
5. At the moment of the mass purchase
6. Sure
7. Same as #5