Draven
Pioneer
I generally support the idea @Saephis had regarding passive damage bonuses for Fighter/Rogue skills purchased, which would be able to help scale damage without making our system insanely reliant on KOs.
I don't support any idea that goes back to having pocket scholars, because skills should matter, and excluding healers from your mods because you have a healer in your stuff isn't at all good for the game.
It means tweaking the current skills and costs for Fighter/Rogue skills, but I think the end product would be far more enjoyable.
I also think every Combat Skillset should have passively accrued abilities: Wands/Healing Pool/Backstab/Prof.
(And Artisans who wanna do some fighting can, too!)
I don't support any idea that goes back to having pocket scholars, because skills should matter, and excluding healers from your mods because you have a healer in your stuff isn't at all good for the game.
It means tweaking the current skills and costs for Fighter/Rogue skills, but I think the end product would be far more enjoyable.
I also think every Combat Skillset should have passively accrued abilities: Wands/Healing Pool/Backstab/Prof.
(And Artisans who wanna do some fighting can, too!)