Recent content by James Trotta

  1. J

    Earth Spellswords

    I was just thinking how both school spellswords are good relative to fighter now. When I started playing in Ashbury in the 90s, the big characters were around level 20. The biggest fighter swung for 12, next biggest swung 10. I wanted to be the guy swinging 12s. Meanwhile, the big templars would...
  2. J

    Making everyone important.

    While I agree that alchemy is crazy overpowered and getting worse with the new rules, I don't know that moving where poison shields come from would make any difference in terms of the OPness of alchemy. Every shady PC would still need two packets to take down anyone playing the wrong race...
  3. J

    Experiences of a Fighter in 2.0

    I think this is exactly right, but want to add that it seems we started looking to fix the rules from the wrong angle. It seems someone decided that damage bloat and body bloat were problems. Then we designed rules on that bad foundation. Why is bloat a bad foundation? Because when we measure...
  4. J

    Experiences of a Fighter in 2.0

    We can see how similar scholars and fighter are at avoiding take-outs in playtesting. A few thoughts: To have fun, fighters usually want to be on the front line. Takeout effects are likely to target people in front. When fighters can't melee, the class is broken. If (compared to fighters)...
  5. J

    High Orcs

    To me the problem is with Kyn being the superior high makeup race for most minmaxers. I agree that high orcs get shafted a bit, but so do high ogre fighters with racial resolute. I think it's problematic to say that players should just choose a race for RP reasons when there are pretty powerful...
  6. J

    Idea for collecting playtest feedback data

    The purpose of this post is to provide a framework for playtest feedback based on the stated intentions for the new rules. Normally, it would be better to do this kind of work before writing and testing new rules. Also, it would be better to have started with performance objectives. But I think...
  7. J

    "Prove it" calls

    I agree that simpler isn't always best, but I'm asking about a pretty specific context. I'm asking because it seems to me that ARC and owners want fewer mistakes: "ARC expanded the scope in an aim to make the game friendlier to new players and remove redundancies as well as exceptions. Over many...
  8. J

    "Prove it" calls

    if people are still screwing up their defensive calls, the better solution might be simpler rules instead of longer verbals. Basically mistakes should be super rare instead of so common that we need to listen to everyone's long verbals to see if they are doing it right.
  9. J

    Resolute

    Same, and I find this weird. It seems like we are telling min maxers to take the martial race down caster lane while saying if you want to be a fighter you'd better play a different race. Hopefully the next version of resolute makes the racial useful for fighters.
  10. J

    Concerns about Burst/Evo Damage vs. NPC negation skills

    Regarding the first concern, playtesting should tell us if combat encounters are getting quicker. But I agree that the new rules promote less body and that spell damage will probably take out NPCs quickly. Part of that is there may be more casters (the cost for spell damage never increases while...
  11. J

    Resolute

    Not for me. I still end up on the ground like a chump instead holding my ground like a hero. I would a RP requirement, just a few words up to the player (you shall not pass) and then make it so you can't be reduced below 1 for a few seconds. 5 may be too strong though.
  12. J

    Resolute

    Yeah I did not get that it worked against spell damage. But damage spells are probably the s fighters fear least.
  13. J

    Resolute

    I thought it looked bad on paper. And I think racial resolute is terrible for a race that should be decent fighters. I think the problem is that resolute doesn't let you be all you can't be. If a better fighter is attacking you, even multiple resolute won't save you. It needs a timer, like you...
  14. J

    Fighters then and now

    Can you post some of the level 30 plus fighter builds people enjoyed during the playtests? I had trouble building them but could be I am stuck in old ways of thinking.
  15. J

    Fighters then and now

    I think we will see fewer high level fighters (and rogues). Just so we're all on the same page, are we talking level 30+ or what did you have in mind? I think the new rules encourage high level players to go scholar or templar. I tried building a few (I posted one on Matt's character thread)...
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