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  1. MaxIrons

    [.11] Seattle | November 9-11 | Thoughts and musings

    United Blow is AMAZING. Sneaking behind enemy lines and dumping over 1500 body damage into the undead bad guy alone (finally did the calculations) was great. If I had been smarter and taken out the undead healer... that fight would have gone an entirely different way. The weird part about it...
  2. MaxIrons

    [.11] Mend Armor

    I felt less inclined to have a Weapon Shield up at all during the play test than ever before. Your mileage may vary, but there seemed to be less cases where it was really necessary. That said, Mend Armor at 4 for 20 actually seems better to me as the spells there are generally more niche...
  3. MaxIrons

    [.11] Mend Armor

    I was wondering why over 3 playtests I didn't see anyone use Mend Armor, and I think I know why... In the .11 rulebook, it's not listed in the condensed spell list in section 4.3 @__@ I can't believe I didn't notice this until I went to do my feedback today.
  4. MaxIrons

    [.11] Making Crafters more versatile

    The coatings only go away at the end of the event if they are applied. Coatings still in their containers are still good. Lost four potions this past weekend that were coating my staff at game off. My potions on my pouch were fine though. :)
  5. MaxIrons

    [.11] Alternative Life Idea

    I said as much earlier, in a previous thread, and again - the fears of Life causing resurrections / forced choices of who dies is _wildly_ overblown. Even under the worst kind of failure situation it wasn't an issue. Even then, if it had been an issue, and I _hate_ bringing this up, because...
  6. MaxIrons

    [.11] Alternative Life Idea

    I agree with almost all of that, but currently plot is required to drop a certain number of them per game, they can only choose when during the game they are dropped. Other than that, I'm a proponent of K.I.S.S. (Keep It Super Simple) and I'm okay with reagents having the ability to move...
  7. MaxIrons

    Event Schedule 2019

    Thez the Pandakyn? ;)
  8. MaxIrons

    [.11] Alternative Slayer Idea

    @Feldor, that is a very elegant solution for slayers/reavers. Something similar could be done with it being a per logistics ritual that "recharges" a skill in place of the recharge prowess ritual, with the same restrictions on recharging found there. Straight healing/necro works just fine by...
  9. MaxIrons

    [.11] Oregon | November 2-3 | Thoughts and musings

    No anger on the crash and burn to bed, just... made things interesting because we didn't know until we were literally on the field. Much to learn there. I want to parse out your statements about the first fight. There were way too many defenses on the baddies. - This leads into the scaling...
  10. MaxIrons

    [.11] Oregon | November 2-3 | Thoughts and musings

    Yeah, so... about that scaling. There were three things that happened that caused more Life spells to be needed than were available: 1. Double hooking - 2.0 really does need a good NPC to PC ratio to work well. The idea is that you do more spawns and not stay on the field as long as a monster...
  11. MaxIrons

    [.11] Starting at level 2?

    Sorry Polare, I couldn't resist.
  12. MaxIrons

    Season 5, Event 1, Downtimes and Lumos's Notes

    Hello folks, the Season 5, Event 1 downtimes have gone out. In addition, if you have a copy of Lumos's notes/diary please contact me privately.
  13. MaxIrons

    [.11] XP math

    There is one other subtle thing... this encourages NPCing to build a character that isn't at start level. Just putting it out there.
  14. MaxIrons

    Build Cap

    Muir's idea is good if infinite progression is a must, but man, an actual level & item cap would be great.
  15. MaxIrons

    Auros Mountain Forward Base Camp Situation Report

    To those travelling to the Auros Mountains Forward Base Camp, There are a number of key pieces of information that need to be delivered to those who intend to assist in the destruction of the ruinous powers of necromancy that reside in these mountains. The first is that camp building...
  16. MaxIrons

    Nov 2-4 important announcement

    From our owner @Durnic : Hello players! A reminder that the November event will be a 2.0 play test. After reading the feedback from the last event (40 respondents out of 48 players present, woo!), we will be continuing on the 2.0 bandwagon for the foreseeable future. Additionally, we will be...
  17. MaxIrons

    Costuming questions!

    Thank you Krystina. That is said exceedingly well.
  18. MaxIrons

    Royal Decree of King Scott Lancaster

    To my people of Sedovia, While we celebrate the victory over the Valenzians, a larger and more menacing threat looms on the western horizon. All but the youngest among us remember the Dracolich wars, the horrors inflicted upon the people, the death and loss of life that came to the brink of...
  19. MaxIrons

    [.11] Channeling Playtest Experiences

    I think Channeling does exactly what it was supposed to do very well, be a build cost replacement for wands. It does this well and I want to commend the ARC team for the implementation. That we're talking about the "rough edges" of the idea rather than the idea itself tells me it's been well...
  20. MaxIrons

    [.11] Channeling Playtest Experiences

    Came completely from my mistyping on my calculator. Oops! That makes the whole Channeling thing worse. Correcting the previous post to: Channeling - 3xp per 25 points, unable to be meditated back. That's 8.3 damage/healing per xp. Evocation / Healing - 25 XP per 225 points, able to be...
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