An option not included in the poll is to adjust scholar spells to scale better. Weakness is a prime example of a spell in need of a rewrite, if it cut a characters damage in half rather than by 5 it would single-handedly solve the problem that is caused by doubling. If Dispel "turned off" all magic items for 10 minutes including carriers on permanent weapons this would also alleviate the problem a good deal.
EDIT: If I were looking to rebalance damage I would start by creating a huge new slate (20+) of new fighter and rogue abilities. Things that aren't just hit it with your weapon and duplicate an already existing magical spell. Then I would only allow the fighter/rogue to purchase backstab or weapon prof based on their total points spent on fighter or rogue skills rather than infinitely. I would not have these increase in cost like they currently do.
After this I would give scholars an ability called "Evocation Focus" which both increases wand damage and causes their evocation spells to deal additional damage. The incants for all evocations spells would now have a number of damage the spell does in the incant so the player taking the effect knows how much they are taking. Purchases of this ability would be capped by number of 9th level spells known.
Finally, I would uncap wand charges, and make them blockable by shields so low level players can throw as many as they want and scholars can never run out of things to do. Throw in a high magic ability that allows wands to function as they do under the current rules a certain number of times per day based on how many levels of Evocation Focus the scholar has.
EDIT: If I were looking to rebalance damage I would start by creating a huge new slate (20+) of new fighter and rogue abilities. Things that aren't just hit it with your weapon and duplicate an already existing magical spell. Then I would only allow the fighter/rogue to purchase backstab or weapon prof based on their total points spent on fighter or rogue skills rather than infinitely. I would not have these increase in cost like they currently do.
After this I would give scholars an ability called "Evocation Focus" which both increases wand damage and causes their evocation spells to deal additional damage. The incants for all evocations spells would now have a number of damage the spell does in the incant so the player taking the effect knows how much they are taking. Purchases of this ability would be capped by number of 9th level spells known.
Finally, I would uncap wand charges, and make them blockable by shields so low level players can throw as many as they want and scholars can never run out of things to do. Throw in a high magic ability that allows wands to function as they do under the current rules a certain number of times per day based on how many levels of Evocation Focus the scholar has.
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