I made a conjecture based on good game theory. NPC damage dropping doesn't make much sense unless there is design goal that hasn't been elucidated to us. I can't speak for the veracity of your second hand information. If it is true, I'd love to see someone with direct knowledge say so and spell out at least the framework of the reasons why NPC damage is dropping. I can't remember where, but someone with direct knowledge did make a comment about NPC body dropping somewhere on this board (which makes total sense) and I'd like to see similar transparency if your comments about NPC damage are true.
-MS
We received a number of soft guidelines from ARC on how to proceed with the 2.0 monster database change. One of them specifically was the following
"2. Monster static damage should similarly go down a little. We don't expect as much of a drop here, but Skill-based monsters especially should be affected by the "constant vs burst" paradigm shift like PCs are."
which currently has translated into the following
Prof/Backstab reduction across the board according to the following formula
1-3 - No change
4-6 -1
7-8 -2
8+ -3
after revisions there are 6 cards (of 255) in the database that can swing a one handed weapon for greater than 10 static damage (which was the conversation on the other thread referenced).
To everyone:
The standard database should not be used as a tool for measurement, as it will vary greatly from chapter to chapter. We can write 1000 monsters with varying degrees of "danger", but every campaign will tailor their cards to the needs of their chapter. Due to this, I continue to stress, look at how the rules affect Player interaction with other players, and what a resources a player has access to for their character (production, craftsman, etc.), not their interaction with the dangers of the world around them as that will change based upon the plot team running them (also trust your plot team, as we have heard many times before).
The goal is to determine if these interactions will cause holds to clarify, cause other parts of the system to not function properly, or alternatively give a great advantage to one type of character over the others. I personally believe that the Paragon packages greatly benefit Scholars and Rogues, but in my opinion so does the entire system. Due to this it doesn't seem out of line with what is being put forward elsewhere. Again, it is just my opinion, and others may see it differently. None of it actually matters unless you can convince your owner to create a change.
I cannot stress the following enough: Talk about things here, seek clarification, and then message your owner with your suggestions. Don't get caught up arguing minutia with others whose opinions are different than yours and whom are unlikely to see things your way do to the fact that your local games are played differently. We are all playing the same hobby, and getting in arguments with others who don't have control over how the game is played about how you feel the game should be played is just an effort in frustration and can cause not just hurt feelings, but can push others away from participating. I think it is good to state your opinions, explain why you think what you think based upon your experiences, and to ask questions, but we should strive to understand that the game is played differently almost in every single chapter (Oregon and Seattle are right next to each other and have greatly differing games, SF has a lot of unique aspects that add to their players experiences, XR is mod city, Gettysburg has historically had a nightly unscaled event (this whole season is unscaled there!!), Deadlands has/had foes out there completely resistant to magic, Calendonia is the deadliest game in the alliance (is the rumor going around
), Denver has nobles everywhere!!(Barons, and Lords, and Knights oh my!)). Point is, we are all playing a combined rule system with similar agreed upon effects, though we are each playing our own version of that game. Please keep that in mind, no one is right or wrong (unless you don't like Swarm [then you are right, IMO
], it is ultimately about the better player experience.