Draven
Count
Big healing would need to come from your pool.
So you're in agreement that Earth needs an extra healing resource, then? Because that's what this statement sounds like, and is literally most of my argument.
Big healing would need to come from your pool.
What is the APL of alliance as a whole? Is that something that someone important could provide to us?
I don't think this list means that an earth caster needs extra healing resources outside of what we have available at all. This list has chosen to take no healing aside from at level one and instead is focusing on preventing damage via defensive protectives (And lets be real, weapon shield should just be more healing as long as PTD is out or slow) and lock down. This is a list that chooses not to bring healing in column so any healing it does bring would have to come from its formal levels and healer's resolve. Its one list, you can mix it up to suit your taste, drop a death for a big heal, turn a few elemental shields in earth blades or sleeps or more healing, but the fact that we can talk about this list and not just write off 9's as life is a victory for me. Its evidence that the life wand has legs and might lead to more interesting lists in the future.If you've got a 4 column, under the new proposed spells/slot layout you can take this:
If you wanted to focus solely on protectives/curses/binding. Big healing would need to come from your pool. Now being able to memorize down, and with healing at each level if you wanted to do healing well, drop either curse/binding/protectives, and you can do that well too. Or sprinkle in some healing in some of those slots. I don't think this is unbalanced at all. You can effectively pick 3 schools of magic and do them very effectively.
- 4x healing 5
- 4x weapon shield
- 4x bind
- 4x poison shield
- 4x spell shield
- 4x elemental shield
- 4x confine
- 4x paralysis
- 4x death
I can't speak Nationally, but locally, we're at around 19.53 APL.
Exactly the opposite. Earth scholars have plenty of options if they choose to use curses/bindomancy/protectives and are quite effective in doing so, which is three whole schools of magic. If they want a 4th (healing) frankly there is no substitute for more build, as it creates more options (either in high magic or more slots).So you're in agreement that Earth needs an extra healing resource, then? Because that's what this statement sounds like, and is literally most of my argument.
So I have been mucking around with Spell load-outs since I decided to go Scholar for 2.0. Here is one of the "Column-focused" load-outs for each type of Scholar.
Here are the major take-aways for me:
1) Earth has to 'sacrifice' what they do (heal) in order to do other things that aren't healing.
2) Celestial can pretty much focus on whatever it wants to and still do damage with Wand charges and Elemental Burst, and if it wants, can do more of what it's meant to do by memorizing Evocation Bolt.
Exactly the opposite. Earth scholars have plenty of options if they choose to use curses/bindomancy/protectives and are quite effective in doing so, which is three whole schools of magic. If they want a 4th (healing) frankly there is no substitute for more build, as it creates more options (either in high magic or more slots).
Should earth scholars get the ability to heal automatically just because of their class? And what happens when a fighter drops 10 ranks into create potion or picks up some cure lights? Should they have access to this same earth scholar resource we have yet to define?
So I will start with my impression of relics: poor.
As an idea, I like them, but as a function, they execute poorly. They have a timer where celestial is instant. Poor balance. Time limits like 1 minute is going to just have people waiting until it's safe, and by that point, letting the 10 minutes run out is probably better from a resource stand point.
Now for the split between scholars. Here's a radical idea that will get killed immediately: quit splitting scholars. Make it one class. Have access to all the spells. Scrap wands or change them to be able to channel earth/chaos as well as SLIF. Allow high magic to be flexible enough to choose how you want to specialize for the weekend.
This sounds like a culture problem (maybe with alliance as a whole) more than anything else.That expectation means that an Earth Caster who doesn’t memorize sufficient healing will be seen as a bad caster. This will impact who will want to team with them, whether they get invited to mods, and whether someone will look out for their well-being in a fight.
By giving them a healing resource, you’re allowing Earth Casters the ability to meet (if not specialize) that expectation, while still allowing them to make whatever choices they want for their enjoyment with their spell slots.
A wand would have doubled the amount of packets I got to toss around -- I'd have been thrilled.