Good Morning Everyone,
I wanted to mention a few things about our event that will be held prior to the official release date of the 2.0 Rules Set.
While this 2.0 Pre-Release event is not a Play Test event like our 2018 Season Closer it will in some respects work like events from the last playtest round.
Like the play test event players will be able to completely change the skills on one of their characters. This will be done using the same experience point total they have currently or the maximum amount of build allowed by the campaign’s build cap. Also a character’s race may not be changed, except in the following cases:
Sarr must change to either Human or Wylderkin.
Barbarian must change to either Human or Oathsworn
Dark Elf may stay Dark Elf or choose to change to any other race (as per the makeup color change already announced).
Magic Items will also need to be updated for this event. Each item's duration and form stays intact, but all Rituals that are going away (or changing significantly) must be swapped for a different non-Catalyst Ritual (new or existing) on a one for one basis on the same item. Rituals may not be swapped between Items, and Items cannot change, except as follows:
Controlled Spirit Store rituals must be converted either to a different (non-catalyst) Ritual or changed to a Regeneration ritual. All other Rituals on the bottle are swapped for Spirit targetable Rituals (existing or new in 2.0) on a 1 for 1 basis.
Enchanted weapons and Wands may change their type if the character becomes unable to use a specific existing item or changes the type of weapon/item they specialize in. For example, an enchanted Sword can change to a Mace, a Relic, or a Polearm.
Any number of Rituals can be swapped to one or more new targets, so long as (a) the new Rituals are from the 2.0 newly added rituals and (b) the new Rituals have a specific Item <target> type (such as "Item <Spellbook>" or "Item <Armor>"). These new items are considered to have a duration of the event the player is attending.
True Empowerment flaws and "Half Damage from X / Double Damage from X" flaws created via the Ritual Manipulation High Magic are removed from all items; if it is unclear whether such a flaw was due to this High Magic, the flaw should be removed by default.
When memorizing spells, players may choose to memorize and Meditate ARB 2.0 spells that are not currently in their spellbooks. They must still have a valid spellbook to memorize or Meditate from. Similarly, new Production items can be made for which the character does not have an appropriate recipe (such as a Berserk globe).
Everything that happens within the event is “canon” and will stay as a long-term part of your character’s experience, even their changed skills and abilities. However, character deaths will not apply to your card after the event; this is not something that your characters will know out-of-game, and they should not be played thinking that deaths don’t matter.
By the end of the event, characters will likely have accrued some new items which are specific for 2.0. These should be printed on pink paper. These items will need to be set aside after the event and will not be able to be brought back into ARB 1.3 games, but once the 2.0 rules are officially started, these items can be brought back in. This includes any 2.0-specific Rituals and any 2.0-specific Magic Items.
All of the character’s preexisting Magic Items and Rituals (that don’t get otherwise used up during the event) will return to normal after the event is completed. Similarly, characters will return to their 1.3 builds after the event concludes.

Dustin
I wanted to mention a few things about our event that will be held prior to the official release date of the 2.0 Rules Set.
While this 2.0 Pre-Release event is not a Play Test event like our 2018 Season Closer it will in some respects work like events from the last playtest round.
Like the play test event players will be able to completely change the skills on one of their characters. This will be done using the same experience point total they have currently or the maximum amount of build allowed by the campaign’s build cap. Also a character’s race may not be changed, except in the following cases:
Sarr must change to either Human or Wylderkin.
Barbarian must change to either Human or Oathsworn
Dark Elf may stay Dark Elf or choose to change to any other race (as per the makeup color change already announced).
Magic Items will also need to be updated for this event. Each item's duration and form stays intact, but all Rituals that are going away (or changing significantly) must be swapped for a different non-Catalyst Ritual (new or existing) on a one for one basis on the same item. Rituals may not be swapped between Items, and Items cannot change, except as follows:
Controlled Spirit Store rituals must be converted either to a different (non-catalyst) Ritual or changed to a Regeneration ritual. All other Rituals on the bottle are swapped for Spirit targetable Rituals (existing or new in 2.0) on a 1 for 1 basis.
Enchanted weapons and Wands may change their type if the character becomes unable to use a specific existing item or changes the type of weapon/item they specialize in. For example, an enchanted Sword can change to a Mace, a Relic, or a Polearm.
Any number of Rituals can be swapped to one or more new targets, so long as (a) the new Rituals are from the 2.0 newly added rituals and (b) the new Rituals have a specific Item <target> type (such as "Item <Spellbook>" or "Item <Armor>"). These new items are considered to have a duration of the event the player is attending.
True Empowerment flaws and "Half Damage from X / Double Damage from X" flaws created via the Ritual Manipulation High Magic are removed from all items; if it is unclear whether such a flaw was due to this High Magic, the flaw should be removed by default.
When memorizing spells, players may choose to memorize and Meditate ARB 2.0 spells that are not currently in their spellbooks. They must still have a valid spellbook to memorize or Meditate from. Similarly, new Production items can be made for which the character does not have an appropriate recipe (such as a Berserk globe).
Everything that happens within the event is “canon” and will stay as a long-term part of your character’s experience, even their changed skills and abilities. However, character deaths will not apply to your card after the event; this is not something that your characters will know out-of-game, and they should not be played thinking that deaths don’t matter.
By the end of the event, characters will likely have accrued some new items which are specific for 2.0. These should be printed on pink paper. These items will need to be set aside after the event and will not be able to be brought back into ARB 1.3 games, but once the 2.0 rules are officially started, these items can be brought back in. This includes any 2.0-specific Rituals and any 2.0-specific Magic Items.
All of the character’s preexisting Magic Items and Rituals (that don’t get otherwise used up during the event) will return to normal after the event is completed. Similarly, characters will return to their 1.3 builds after the event concludes.

Dustin