mythic
Baron
Hi folks!
I've been asked to help explain some of the minutia of Flurry 3. Up here in Calgary we started using it years back due to very inclement weather. Fighting on ice and snow holds a bit more challenges than dry dirt or grass.
The basics you need to understand are that safety and "fair play" come into the forefront. Now, I have been to many chapters, several National events and of course heading to Big West. I have seen monsters and players basically "overwhelm" others with constant barrages of attacks. In this game, we have to call defenses as well as offenses. If this were the "real world" we would just swing and let our abilities dictate if we win. We cannot do this in Alliance (or most LARPs).
So what we have done up here is "3 and out". Attack up to 3 times and then just pause. Let you opponent respond in kind. Allow each other to call your defenses. Take a step back (helps eliminate charging) take a breath. Banter with the bad guy. Allow some RP of the combat (grunts of pain, rubbing the spot that just got hit etc.) It makes for a more thematic fight than just swinging for the fences. It slows our combat down allowing each person time to process all the hits/spells/effects.
This playtest we have included ALL ATTACKS. This is again to stop the rapid fire of spells and globes. Let your opponent process the hits, call their defenses and then carry on.
When we say "reset your stance" this means check your footing, check your charge distance and make sure your opponent does the same. Again, this boils down to safety. Wet conditions are just as bad as ice and snow. Our area has grass that butts onto asphalt. When it rains, the asphalt is just a slippery as grass.
For a monster: You can attack multiple opponents 3 times each. Attack one, then switch your target and attack 3 more times, rinse and repeat. It's usually the monsters that are ganged up on. So having each opponent only throwing a few attacks and then letting off allows the NPC time to process, respond and continue.
We find this rule to be extremely helpful to new players. They do not get overwhelmed by attacks as often. It allows them to process what has hit them, clarify any rules etc. Nothing sucks more than to walk out to an encounter and get curb stomped over and over. It does help with player retention.
And yes, there are times when we do not hold fast to the 3 and out. If I am fighting our "veteran" players, we go at our own pace, BUT when it comes to slippery conditions even we abide by the 3 and out.
I've been asked to help explain some of the minutia of Flurry 3. Up here in Calgary we started using it years back due to very inclement weather. Fighting on ice and snow holds a bit more challenges than dry dirt or grass.
The basics you need to understand are that safety and "fair play" come into the forefront. Now, I have been to many chapters, several National events and of course heading to Big West. I have seen monsters and players basically "overwhelm" others with constant barrages of attacks. In this game, we have to call defenses as well as offenses. If this were the "real world" we would just swing and let our abilities dictate if we win. We cannot do this in Alliance (or most LARPs).
So what we have done up here is "3 and out". Attack up to 3 times and then just pause. Let you opponent respond in kind. Allow each other to call your defenses. Take a step back (helps eliminate charging) take a breath. Banter with the bad guy. Allow some RP of the combat (grunts of pain, rubbing the spot that just got hit etc.) It makes for a more thematic fight than just swinging for the fences. It slows our combat down allowing each person time to process all the hits/spells/effects.
This playtest we have included ALL ATTACKS. This is again to stop the rapid fire of spells and globes. Let your opponent process the hits, call their defenses and then carry on.
When we say "reset your stance" this means check your footing, check your charge distance and make sure your opponent does the same. Again, this boils down to safety. Wet conditions are just as bad as ice and snow. Our area has grass that butts onto asphalt. When it rains, the asphalt is just a slippery as grass.
For a monster: You can attack multiple opponents 3 times each. Attack one, then switch your target and attack 3 more times, rinse and repeat. It's usually the monsters that are ganged up on. So having each opponent only throwing a few attacks and then letting off allows the NPC time to process, respond and continue.
We find this rule to be extremely helpful to new players. They do not get overwhelmed by attacks as often. It allows them to process what has hit them, clarify any rules etc. Nothing sucks more than to walk out to an encounter and get curb stomped over and over. It does help with player retention.
And yes, there are times when we do not hold fast to the 3 and out. If I am fighting our "veteran" players, we go at our own pace, BUT when it comes to slippery conditions even we abide by the 3 and out.