PirateFox
Scholar
While I can't speak for everyone's experience, this is something I actively try to do, many players in OR and SEA do this as well, and we try to encourage this type of behavior as well; it makes the game more fun for everyone. If I know someone is knew, I'll try to avoid fighting against them and let other, newer, PC's deal with that NPC (PvP so rarely happens now these days, I feel it's a given that I'm not going to be fighting against a new(er) player as my PC unless they give me a reeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaallllllllllllllllllllyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy good in-game reason for doing so). I just don't think we need a rule to mandate it, ya know? It should just be a cultural thing that players, ownership, and marshals all encourage and foster. I feel like the "be a good sport" rule kinda already covers this to some degree...
I'm right there with you on these concerns about Flurry, and have voiced them previously/repeatedly. Very recently, I actually got to see the conflict between playstyles come into play on this. Player from a chapter using Flurry NPCing, me PCing:
- I attack at about 50% speed, mostly using my attacks as feints to keep them from striking someone nearby, because they have to defend against me.
- When NPC turns to fight someone scarier, I unload on their back, changing locations, but attacking at 80%+ speed. I manage to burn through less than half their defenses, and then have to run away when they turn back to me.
- Me, I'm thinking this was decent...I did blow half the defenses on a big creature, but wasn't overly useful beyond that.
- NPC gets angry at me for "attacking too fast, making it unfair." Mind you, I accomplished nothing but burning defenses. With Flurry, I wouldn't have even done that much. My effectiveness as a rogue would be reduced to approximately nil in this fight.
- Taking this one step further, with 2 weapons, I struck at most 6 times, varying which hand I used and locations struck...with Flurry, duel-wielding is penalized, as it gets the same number of attacks as one-weapon.
This leads me to strongly believe that we're playing very different games with non-Flurry vs Flurry. A rogue ambushing a target is at a serious disadvantage over someone with all day to spend punching them in the face (metaphorically, not literally). To a fighter, it's annoying, but not much different than current rules. To a rogue, it's HUGE, since surprise means nothing if you're required by rules to then sacrifice your surprise. To a caster (especially with a storm up) it's an amazingly different feel to the whole game. I may change my opinions once we run our local playtest to compare with previous playtests, but so far, not a fan of the implementation.