Alavatar,
So I attempted to place your quotes in via the message board option, and it came out as gobbeldy gook. So I think I grabbed everything in reference to what you had said - if not please let me know.
Short lived races can also be patient. Look at the Japanese culture.
In refering to Japanese culture, yes, people can be patient, but looking around, that's not the norm. Plus, Japanese still live on a normal human lifespan. I'm more refering to the fact wherein depending on the chapter, Orcs, Wilderkin or others live a maxout of maybe 25 years maximum. Most of the short lived races I've run into reflect that perspective of needing to learn quickly, because they won't survive otherwise. Its built into their fantasy culture. Alternately, while short lived races -can- absolutely be patient in our game, its more the exception, and not the majority, at least from what I've experienced in the last 10 years, give or take.
If the longer lived races have the patience to perfect their abilities then why aren't the average elven/biata/mwe soldiers/wizards/rogues/healers on a level high above high orc/high ogre/wylderkin/human/hobling/etc. of the same profession?
Because the class abilities are based on OOG dynamics of build spending and XP earned, to keep the game fair.
Granted, a player playing a longer lived race could have had a profession before becoming an adventurer or whatever. But unless every member of those long lived races has multiple professions each it does not explain why an elf that is 800 years old who has been studying magic for the past 100 years could be surpassed in magical aptitude by a High Orc that is less than 10 years old.
Because a 'profession' doesn't always mean magic. A profession is something that I would consider is either a craftsman (if you choose to put it on your card) or an actual, roleplaying profession (Farmer, Cooper, Tavernkeep, scribe, etc). Once again, looking at it from a roleplaying perspective of adding flavor to the game, not what kind of build you walk in with. If it had to do with the amount of magic you learn, then I would recommend building a blank character in a database who then can come in at 20th level with a full X block.
What about NPCs that are not combat oriented? What about PCs that have characters with a race that has a projected lifespan of less than a decade, yet have been playing the character for 15+ years?
Granted, there are ways that the age discontinuity can be played off for one reason or another. But, there is a lot of discontinuity due to players aging differently than their characters!
When the rules say High Ogres may be only 4 years old when they start adventuring and a player can play that character for two decades or more and still be fit to adventure my suspension of disbelief is a little strained. When the rules say (chapter specific in this case) that a biata isn't matured until around age 100 and a player can paige at [player] age 10 (biata age 40 or 50) and grow up OOG within 10 years so the biata is now "matured", my suspension of disbelief is strained. Or, if a player of age 40 starts playing an elf and [because of OOG physical appearance] the character is assumed to be centuries old and his backstory was he worked with the Earth Guild all his life yet comes into game with only a 3rd level spell as his most powerful spell, my suspension of disbelief is strained.
NPCs that are not combat oriented can have an explanation tacked on as needed, or recast if they are a one-shot individual. If you have a PC that has a projected lifespan of less than a decade, then maybe you should either start playing a new character, or find a reason why your character has lived long past his/her lifespan. That requires some forethought when building your character, and picking what age he/she is.
Same thing goes for PCs. If you want to be an elf, and you're coming in at level 1, maybe you should really sit down and think about what you could've been doing for the past couple years that has your skills not where they should be. Are you an 800 year old elf who suddenly has forgotten all of his spells and how to cast them, and have to begin again? Maybe when you were working at the healer's guild, you were the low man on the totem pole, so your guildmaster taught you nothing more than first aid and healing arts, and left you to fend for yourself otherwise. Maybe you fulfilled some other occupation in the guild, like cleaning bandages or keeping up the books.
All of these points, if placed in your character history, are things for your plot team to approve when your character history is handed in. Alternately, I know if a character history came across my desk that said "I'm 800+ years old and was part of a guild but I'm starting at level one" I would at least shoot an email to the rest of the plot team red-flagging the history, and asking how my plot team felt about it.
Finally, while I can somewhat understand your frustration, I feel that we suspend disbelief over much harder things. Things like pretending a packet is a great fireball, or ice-bolt, or the guy covered in painted foam is really a dragon, or that a three count makes us all disappear to go from one place to another. I guess I just consider my friends and I getting older as something far, far easier to get over in the long run of suspension of disbelief.
-Ali