mikestrauss
Virtuous
On topic: Nothing in this game is based on class except for body points and skill costs. Honestly, I like that.
That said, I like the idea of "epic" skills. Just, rather than limit them to a certain class, I feel the costs should be heavily weighted to favor preferred classes (like the waylay skill).
Spit balling (defensive):
Bulwark (May buy 1/5 Parries) -> Gain 20 Body / Parry you have. This is not healing and can put you over your normal total body (essentially a Super Bless, following bless rules). [5 Build for fighters, at least 10 for all other classes]
Avoid (May buy 1/5 Dodges) -> When hit by an attack, say "avoid". Attack is negated. You can continue to use this ability against that attacker until you make an attack against anyone (max 10 minutes) [8 build for rogues, at least 16 for all other classes]
Return (may buy 1 / 2 Dodges AND 2 Parries) -> When hit by any attack, say "return". Attack is negated on you and sent back at attacker (as per a bane, reflect, or riposte). [8 Build for scouts, at least 16 for all other classes]
Spell Parry (may buy 1 / 2 Parries AND 3 9th level spell) -> Per the ritual spell parry, but doesn't use up a parry in the process (just uses up this skill). [5 build for templars, at least 10 build for all other classes]
Spell Vengeance (may buy 1 / 2 Dodges AND 3 9th level spell) -> When hit by a spell, activate, spellstrike, or "magic" attack (not magic carrier), say Spell Vengeance <name of uncast spell in memory>. Attack is negated and attacker is hit with "Arcane <spell name stated>". [10 build for adepts, at least 20 build for all other classes]
Empower (may buy 1 / 7 9th level spells) -> When hit by a spell, activate, spellstrike, or "magic" attack (not magic carrier), say Empower <name of a spell you have cast today>. Attack is negated and you regain the declared spell in memory. [6 build for scholars, at least 12 build for all other classes]
That really is all just spit balling. The requirements for each one is almost exactly 170 build for the "preferred" class (give or take a few points), but I didn't really look too closely at balance. Still, it would be nice to have true capstone abilities (riposte, eviscerate, and high magic just don't quite cut it).
-MS
That said, I like the idea of "epic" skills. Just, rather than limit them to a certain class, I feel the costs should be heavily weighted to favor preferred classes (like the waylay skill).
Spit balling (defensive):
Bulwark (May buy 1/5 Parries) -> Gain 20 Body / Parry you have. This is not healing and can put you over your normal total body (essentially a Super Bless, following bless rules). [5 Build for fighters, at least 10 for all other classes]
Avoid (May buy 1/5 Dodges) -> When hit by an attack, say "avoid". Attack is negated. You can continue to use this ability against that attacker until you make an attack against anyone (max 10 minutes) [8 build for rogues, at least 16 for all other classes]
Return (may buy 1 / 2 Dodges AND 2 Parries) -> When hit by any attack, say "return". Attack is negated on you and sent back at attacker (as per a bane, reflect, or riposte). [8 Build for scouts, at least 16 for all other classes]
Spell Parry (may buy 1 / 2 Parries AND 3 9th level spell) -> Per the ritual spell parry, but doesn't use up a parry in the process (just uses up this skill). [5 build for templars, at least 10 build for all other classes]
Spell Vengeance (may buy 1 / 2 Dodges AND 3 9th level spell) -> When hit by a spell, activate, spellstrike, or "magic" attack (not magic carrier), say Spell Vengeance <name of uncast spell in memory>. Attack is negated and attacker is hit with "Arcane <spell name stated>". [10 build for adepts, at least 20 build for all other classes]
Empower (may buy 1 / 7 9th level spells) -> When hit by a spell, activate, spellstrike, or "magic" attack (not magic carrier), say Empower <name of a spell you have cast today>. Attack is negated and you regain the declared spell in memory. [6 build for scholars, at least 12 build for all other classes]
That really is all just spit balling. The requirements for each one is almost exactly 170 build for the "preferred" class (give or take a few points), but I didn't really look too closely at balance. Still, it would be nice to have true capstone abilities (riposte, eviscerate, and high magic just don't quite cut it).
-MS