Toddo said:
3. The impression that "low level" = "low challenge". We ran a split wave battle at the Troll weekend and a small but vocal minority hated it because it was a tough fight and required them to expend skills/production to survive.
#3. Discouraging from a plot perspective. As a plot writer my job is to provide challenges for the players to overcome, not to just have NPCs walk up and hand them treasure. Perhaps we should start a survey about what people feel should be the appropriate challenge level for the game. I can throw softball plot if I have to.
-toddo
To address these as well:
A- There may be times where you -need- to expend resources to achieve your goal - even if that goal is just survival. If potions scrolls and other items weren't meant to be used, we wouldn't put the darn things in the game. Some folks like to hoard treasure like they were a dragon. It doesn't do you any good sitting in a box in your cabin. But if it helps you win a mod or take down a big bad, you just might get a little glory, a little fun, and a little more treasure.
B- This drives me nuts as well, because the people who pass those up are invariably the same ones who complain that there was no low level stuff or that they were bored because they couldn't affect things.
99% of all modules we run at HQ are scaled. And if they aren't you'll be warned. So guess what - if you bring other low level pals with you on your module, you get a low level module. If you freak that you might have a hard time and bring a bunch of high level pals, then you're going to raise your APL exponentially. You just shot yourself in the foot.
The key to success in any level module is to be prepared and have a good variety of skills in your group. If you don't have a healer, you might be kinda screwed. If you don't have a person with legerdemain that trap or locked box might as well be Fort Knox. If you don't have a celestial caster, certain creatures are going to be much harder to take down.
Bottom line is that this game is about three things: teamwork, adventure, and fun. If you are so unwilling to go on a module and risk a little bit, where's the adventure in that? If you pass on every opportunity, you're giving your slice of fun away to someone else. Not everyone plays on a team; sometimes that "Team" only exists for the expanse of one module. That's ok. Stop worrying about a fake person dying and get out there and have fun!