I agree that we're playing a representative game, of course. However, I disagree that entirely abstract representations are what we're going for. Where weapons are concerned, I would be quite content if ultralights were considered to be magic weapons. After all, they are lighter, faster, and easier to swing than any weapon built by the rulebook's standard guidelines, representing a definite physical out-of-game advantage over a standard PVC-core weapon, even using thinwall.
My point is that the in-game advantage of having points of armor is currently linked to the out-of-game condition of wearing a physrep that might be mistaken for actual armor, and as such carries some of the drawbacks of armor. It has a weight. It slows you down. In return, you can afford to dodge less because you have ~30 more points of acceptable damage. Without those drawbacks, then even calling the armor rules representative is somewhat of a joke, as a sweater dyed steel grey has none of the defining properties of chainmail beyond a faint resemblance from ten feet back.
I personally feel that players wearing actual armor adds a lot to the suspension of disbelief that makes the game more enjoyable. Strapping on several pounds of steel really underscores the fact that this isn't your dayjob, and you're not just out on a picnic with some oddly-dressed hippies. But that's just me.
My point is that the in-game advantage of having points of armor is currently linked to the out-of-game condition of wearing a physrep that might be mistaken for actual armor, and as such carries some of the drawbacks of armor. It has a weight. It slows you down. In return, you can afford to dodge less because you have ~30 more points of acceptable damage. Without those drawbacks, then even calling the armor rules representative is somewhat of a joke, as a sweater dyed steel grey has none of the defining properties of chainmail beyond a faint resemblance from ten feet back.
I personally feel that players wearing actual armor adds a lot to the suspension of disbelief that makes the game more enjoyable. Strapping on several pounds of steel really underscores the fact that this isn't your dayjob, and you're not just out on a picnic with some oddly-dressed hippies. But that's just me.