I personally think the concern is silly, but I'm not overly committed to it over pin. I've shifted, slipped, and fallen in all sorts of situations at Alliance (or NERO back in the day). Combat comes with risks. I'd much rather see the first hand responses from those playing with the new bind (legs) effect (Like the mention of the Seattle Playtest above) rather than a bunch of supposition from the vocal minority, which is to say those of us who actually come here and post.• Why are we now requiring both feet to be planted, as opposed to just one?
• What benefit, if any, does this add to the game?
• Do these benefits outweigh the drawbacks and safety concerns that would arise regarding the changes that require both feet to remain planted, while a target continues to actively participate in combat, both offensively and defensively.
Respectfully, please don't That forum is not intended for Playtest questions.Since ARC made this change, perhaps the questions should be put to them in their thread area.
I always try and shift my footing a bit to make sure I'm more stable under these conditions. Primarly plotting the times I've gotten prisoned running away with only one foot on the ground I could not even count. I always get to stable position and then freeze. Yes, our rules should be safe, but more importantly we should be promoting a culture of safe combat.That's an interesting take. I've rarely encountered anything like paralysis, prison, bind, or pin that was marshalled as 'get comfortable then stand still'.