Gunnar
Virtuous
In looking at Gilwing's post in the "Characters after Permanent Death" thread, it got me thinking.
I know for me, at least, whenever I meet an NPC townie, I usually treat them the same (or better) than any other adventurer. (It's dangerous, would you like an escort? etc etc..) As an NPC, I try to make sure to interact with players based on the stat card/idea (obviously, there is limited things you can do with mindless undead, but every groan helps
)
What can we do as players and plot to 'blur' the in game line between NPCs and PCs to make the world feel a little more real?
(Positive feedback only please)
-Ali
I know for me, at least, whenever I meet an NPC townie, I usually treat them the same (or better) than any other adventurer. (It's dangerous, would you like an escort? etc etc..) As an NPC, I try to make sure to interact with players based on the stat card/idea (obviously, there is limited things you can do with mindless undead, but every groan helps

What can we do as players and plot to 'blur' the in game line between NPCs and PCs to make the world feel a little more real?
(Positive feedback only please)
-Ali