ALL THE BOAT THINGS---
Crasftsman Sailor- If one of your NPC crew dies and falls overboard, I will still allow your boat to navigate safely and correctly to where it needs to go! ;-)
Here are some strange rules errata for boats and water-
If an NPC is trying to climb aboard, they must do a 3 count to do so. During that 3 count, they can be attacked without means to block. Have at em! Once finished counting, they can attack. Once you see the rep, it will be clear that there are several options for NPCs after their 3 count:
1. They can remain on the side of the ship and swing over the rails, imagine clawed feet keeping them upright while attacking you.
2. They can nimbly and safely hop over the rails and run amok on your ship. (Not hurdling PCs would be awesome please thank you.)
3. They can safely walk through any of the 7 gaps between the wooden rails, barring a shield wall from stopping them. lol All charging rules are obviously still in full effect.
Under water mobs- If they are underwater, they will raise a weapon above their heads, (kind of like oog), however, assume that if you see the NPC, you see them below the waves. They DO NOT need a 3 count to surface. If they remove their weapon, they have surfaced. They still need a 3 count to attack you physically. That leads me to:
Spells and other thrown attacks: As long as an NPC is surfaced, they can throw spells other ranged attacks. As long as they are surfaced, so can you!
Bindomancy- Pin, Web, and confine will send the NPC plummeting to the ocean floor for 10 seconds, after which, they must spend another 10 seconds swimming back up... so imagine it as a 20 second bye bye for now spell.
If a PC falls off the boat, consider yourself fishfood for Davy Jones. The boats are moving and the currents are nasty. We will not be doing any effects to knock you off or drag you overboard.... but if you fall off on your own silliness, consider it an auto-rez and loss of all items.