Without posting the whole card, my High Ogre, GRONK, is a Cel Templar at about level 18. He swings 9s with a two-handed club and has something like a 765/443/210 spell column. Here are a couple versions of the card in Alliance 2.0, one at level 20 and one at level 30. Since Weapon Proficiencies get so much more expensive under the new system, the new card is focused more on spells initially.
High Ogre Templar (213 build, 34 body)
Read/Write, First Aid, Healing Arts, Read Magic, Merchant
Two-Handed Master
1x Teacher, 1x Blacksmith
1x Resist Necromancy
2x Weapon Proficiency
1x Parry, 1x Resolute
15x Wear Extra Armor
654/444/321 Celestial
5x Celestial Formal
High Ogre Templar (311 build, 52 body)
Read/Write, First Aid, Healing Arts, Read Magic, Merchant
Two-Handed Master
1x Teacher, 1x Blacksmith
1x Resist Necromancy
4x Weapon Proficiency
2x Parry, 1x Resolute, 2x Hearty
15x Wear Extra Armor
665/444/444 Celestial
5x Celestial Formal
I wear a steel plated maille shirt with steel maille sleeves, steel plate bracers, and leather knee-high boots
(picture) which currently rates at about 31 points. Assuming I'm rating it correctly, this should give a base of 3-point protection on abs, back, chest, and upper arms (21), 4-point protection on the forearms (25), 1-point protection on the shins (26), with "real material" bonuses for every location (32), and it typically receives full mastercraft/in-genre bonuses (38). I was already half-planning on getting a gambeson and/or adding some thigh armor to this get-up - a gambeson would bring the torso locations to 4-point armor and bring the total rating to 44 points.