Alkalin3
Virtuoso
Fair enough, but it is a major frustration for rogues. So I think in the long run people might move away from the class after having to deal with it so much. It is just starting to set in again for me after class changing for 2.0 :/ It was the reason I moved away from rogue back in the late 90s too. I just kinda learned to accept it as part of the game though, when I made the choice to go back to rogue this year.
This is something game runners can help address. We try to remind our npcs of this kind of thing.
- Don't back up constantly.
- This kind of move to stop yourself from being surrounded usually means front line fighters are just picking away at you until you die.
- Let folks sneak around you.
- It's really easy to spot a rogue in day light and it's a game so your thought is oh don't get backstabbed but, actually it's ok.
- If you're patrolling an area, play it 10x more oblivious
- You're at a larp, and aware, the person you're playing is probably bored patrolling all day
As game runners, it's important to think about.
- If we're doing mod buildings, is there a chance for rogues to participate in other ways?
- Traps? Parts outside?
- Can we create a scenario where rogues will be useful from not the back?
- Surprise Attack adds a whole new layer to things. Where in 1.3 monsters spawning near you was often considered not cool
- In 2.0 it's a chance to exercise some of those back skills out the gate.
- Can we ensure that Rogues have a chance to feel special, such as monsters with high thresholds, to create a situation that rewards spending xp in Stealth
- Really think before you make something immune to curses, as this really hamstrings a lot of rogue powers.