Throughout the playtests, what would have changed if the experience points used to purchase Weapon Skills applied to the accrual of Martial or Stealth XP? The reason why I bring this idea forward is because of a concern I had brought to me during the first Utah playtest. Some newer players felt that Weapon Skills were a tax upon their characters. In one case, 21 points (out of 25) of a players build was spent buying all the Weapon Skills they needed to play a specific character concept. What are the thoughts of the community on this idea? For? Against? I don’t believe I have enough experience with this newer system to properly form an opinion. So, I figured I’d ask you guys and bring it to the attention of ARC.