Bruvah M.
Novice
Throughout the playtests, what would have changed if the experience points used to purchase Weapon Skills applied to the accrual of Martial or Stealth XP?
The reason why I bring this idea forward is because of a concern I had brought to me during the first Utah playtest. Some newer players felt that Weapon Skills were a tax upon their characters. In one case, 21 points (out of 25) of a players build was spent buying all the Weapon Skills they needed to play a specific character concept.
What are the thoughts of the community on this idea? For? Against? I don’t believe I have enough experience with this newer system to properly form an opinion. So, I figured I’d ask you guys and bring it to the attention of ARC.
The reason why I bring this idea forward is because of a concern I had brought to me during the first Utah playtest. Some newer players felt that Weapon Skills were a tax upon their characters. In one case, 21 points (out of 25) of a players build was spent buying all the Weapon Skills they needed to play a specific character concept.
What are the thoughts of the community on this idea? For? Against? I don’t believe I have enough experience with this newer system to properly form an opinion. So, I figured I’d ask you guys and bring it to the attention of ARC.