Saephis
Squire
Yes, but its not up to us. Its up to our owners.
Yes, however the owners need to know what the player base feels is beneficial for the game. Making decisions in a vacuum is rarely beneficial.
Yes, but its not up to us. Its up to our owners.
Yes, but its not up to us. Its up to our owners.
To do 3s, you need 105 scholar build. That is a 4 column (doing nothing else but spells). You have 33 packets. You can now heal for 198 body for a weekend. That is, again, if all packets hit with all the other problems associated with throwing packets in combat (person does not hear/feel the packet etc.)
In comparison, for 60 build a Potion Maker with a Workshop in a weekend can create 400 points of healing (I crunched the numbers 400 is the max no matter what combo you use). These can be handed out and do not have the chance of missing or popping a Shield/reflect.
Yes, however the owners need to know what the player base feels is beneficial for the game. Making decisions in a vacuum is rarely beneficial.
As an owner, I want to know the general feedback on this as of today I know it has been talked about in the past already, but that doesn't mean that I don't want to know the current opinions/feedback.
@Draven - I am not opposed that idea, The reason I just did wands is because their are wand only rituals that should apply to both schools. So I went simple. What the object is does not really matter but it should be something enchantable with the same rits that wands can use.
I've played an earth caster, both a pure scholar and a Templar, since I started. I voted no.
I'm of the opinion that celestial should get their wands and rigid memorization. But earth should get drop for healing as a base feature, not as a feature of a paragon path. Earth shoul be, in my opinion, just more flexible than celestial.
Unpopular opinion in this thread, I know. No need to tell me why you think I'm wrong. Just putting it out there.
The fact that, at this moment via the poll available to players and owners alike, there's literally two people who have said "No, nothing is needed" and more than five times that number have said "Yes, something is needed" speaks volumes.
Yes - Other.
Earth Casters should get an ability that functions LIKE Wands, but is separate from Wands.
I believe that Healer's Resolve should actually become a passive ability that's granted by the amount of Earth Spell Build you have, is touch-cast only, and is Earth/Chaos. The High Magic ability would create a pool of 25 pts per purchase that would function exactly like this, only you could use chunks of your pool instead of your Resolve charges.
I've played an earth caster, both a pure scholar and a Templar, since I started. I voted no.
I'm of the opinion that celestial should get their wands and rigid memorization. But earth should get drop for healing as a base feature, not as a feature of a paragon path. Earth shoul be, in my opinion, just more flexible than celestial.
Unpopular opinion in this thread, I know. No need to tell me why you think I'm wrong. Just putting it out there.
Just to be clear, the wand proposal is just to add to the playtest and not the game right? It is not like we are a few votes from having it live in the game?
As someone who has played a celestialist from level 2, without wands, we run out of things to do really quick. I would go fighter in a heartbeat if wands were removed (and may anyway) because wands are the thing that make it so I don't have to "sit out" of the fights after a few.
I feel that casters - not just Celestial - running out of things to do "really fast" is a symptom of chapter style and scaling, as well as a symptom of Constant Damage™ and Body Bloat. If Body Bloat is reduced, as it has been stated that it will be as a result of Constant Damage™ nerf, then the effectiveness of Celestial Casters and their damage - and Scholars in general - is utterly dependent on Plot and NPC scaling.
Celestial Casters have been made into the Scholar version of Constant Damage™ with the addition of Wands; while it was more of a necessary thing in the current style/rules, I do NOT think that it is necessary if the concepts of 2.0 are properly implemented.
Emily, I feel that it could be worthwhile to test IN THE NEW RULES what it is like for Celestial Casters without wands and see how they feel from BOTH sides (PC and Plot/scaling). Melee has been told that is what we need to do, and I think it would be absolutely good for the game if Wands were removed too. I mean, I feel that the melee change is a foregone conclusion that is happening no matter what, and I think that this should also be considered.
That said, I agree that I don't think that Melee needs to be hosed the way it has been - I absolutely think that Magic Item and Ritual changes are all that is needed and everything else can be addressed through Plot Style and Scaling Style.
Now, if you want to discuss melee - which as you know I've been playing since Level 1 - I would be more than happy to do so. Also, I am currently planning on making the next Seattle play test.
I'm down to have the discussion, but would you mind moving it to a new thread RE: celestial wands, so this one can focus on earth wands?