1. Post your favorite moments
Rooting out the Sect members in their meeting house – good combat, no idea how we got through the wards, & strike team? Who needs ‘em!
The ‘Rats’ lair, amusing how initially we had such control and wiped them out completely, then when they returned for a second wave we were torn apart.
I liked the city sound effects in the marketplace, they may have been too loud sometimes, but added atmosphere overall.
I also liked the tavern set up, the walls and covered kitchen entrance really made a difference – this set dressing should be kept for all future inns/meeting halls/castles, etc. in game, i.e. put up the stone effect tarps any time we use the LYC main hall! Maybe add in some small meeting rooms at the back, etc. too – they would probably be used by players.
Once the voting and new queen was selected it felt like the event actually commenced, there were roleplay encounters and action.
2. Post your less favorite moments (if we don't know, we can not fix)
The first two days were too slow, waaaaaaay too slow, I heard 3, maybe 4 different experienced players comment to new players that this event was the slowest one they had ever been to/seen, they were literally apologizing for the lack of any and all action to the new players by Sunday morning.
The “talk to Wheatley” format for an election was BS. When I was heading to my Lair, I spotted Wheatley, after that no sign of him till after he made his decision. Further, Wheatley is going to make a selection, based on some nice things people say about a noble? Naw, I call BS – it should have been the nobles campaigning and selling themselves for our votes at the events leading up to this one, and then a simple token/written vote in a box, counted in front of everyone – either that or Plot should just tell the players who the NPC is going to be, like with the selection of the Queen.
Everything related to the nobles, voting and the new king/queen should have been over and done with by Saturday dinner time, at the latest.
There were a few minor encounters with traders, but this event, unlike the Parsons breach events, should have had dozens of random encounters with all sorts of people, there should have been almost no let-up in the individual encounters, specifically based on where the event was set – traders, thieves, cutthroats, farmers, minor nobles, feuding family members any and all types of vagrants, adventurers, mercs, etc. etc. to name a few – opportunity was there, adequate random encounters with players were not.
I understand the limitations of NPC camp, but for the place, the volume of people in the city and the endless possibilities, these should have been far better.
The Lair with the collapse of the street leading to a old cemetery was awful, I’ve had a few players tell me lairs are “like that” and they are not graded for the party, you ‘get what you get’, etc. – this is not how it used to be. We walked in, found a crawling undead, someone poked him with a sword and the other gave us a voice radius death. Very poorly written, no-one on the lair had any chance to cloak the death effect – this should have been seen and realized – if it wasn’t known to the ref running the encounter, then ask the players before the encounter! While no player actually died in the end, the encounter wasn’t a ‘run and get help if you need it’ lair, it was an arrive, do almost nothing and the party dies entirely – better writing is needed for this.
3. What you would like to see more of
Some introductory missions and tasks for new and very low level players – they need these to be drawn into the game and story as early as possible – they weren’t included they way they could have been at this event.
The meal plan food was good, keep it up.
4. Give us a moment from the perspective of your character
Hmmmm, interesting choice for Queen, I foresee her race presenting some unique challenges in the future.
Review - Chris/Rovinder Kitt