Thorgrim
Apprentice
Please keep that in mind when you're talking about respective balance. In 2.0, a Fighter teamed up with a Scholar should, IMO, be generally more efficient than a two-Scholar team over the course of a day. Classes and characters are absolutely intended to work together, not in a vacuum. That's part of the stated 2.0 intent.
So when you're talking about a single Fighter facing off against a single Scholar, you're definitely talking about a situation that is *not* the focus of 2.0. It's worth talking about and considering, but it's also worth spending some time and brainpower on what that Fighter can do when he's properly supported by a Scholar (and vice versa).
I can understand the reasoning behind it but you have to consider what is FUN for both classes not just what they can do together. You're taking MMO concepts and trying to incorporate them into a boffer larp. Being a tank in a MMO can be fun because there are a bunch of skills that can't be reproduced in a boffer game (like holding aggro and activating cool downs to reduce incoming damage at critical times, etc). Just standing in the way of things while scholars take down all of your enemies sounds a lot less fun in a boffer setting.
I agree that thanks to expanded enchant and master construct, end game fighters are the end all be all in 1.3. However, as is so often the case when the nerf bat comes out, you swung the pendulum the other way. You didn't just take away their spells and their golems, you also took away their damage output via profs and damage aura. You took away their magic defenses by removing cloaks and banes. You took away anything that made them anything more than a glorified meat shield to stand between the scholars and the monsters. Every offensive fighter ability with the exception of disarm/shatter got worse. Honestly as a fighter now there's no real reason to swing a sword. Powerful blows are easily blocked, base damage is negligible and irrelevant when you are just going to rely on take outs from other classes to defeat your enemies. You're better off going full defensive and "fulfilling your role"of the guy who stands in the way while other people kill things. Maybe that sounds like an interesting play style for some people, but it certainly doesn't to me.