jpariury
Duke
This one pretty much needed its own thread, so I've split it off onto its own
Yeah, my own funk that I went through with NERO would probably be instructive in that regard. If you (in the non-specific) are getting so worked up about the game, step away from the table for a while. Play a different character, NPC, or just don't play for a while. In general, I find that many LARP players tend to invest to much of their ego (in the classic Freudian sense of "conscious sense of self") in their LARP involvement. I heartily recommend doing things non-NERO to help avoid this. For myself, that's meant playing poker with guys at work, getting involved in an online community, shooting pool, and recently, playing paintball and auditioning for a play (Which I was cast in... woohoo!!!).
There's probably a good case to be made for psychoanalysis here. Language is helpful in this regard. If, when discussing the game in an OOG context, you start referring to the character in the first person, you're probably self-identifying a bit too much. Simple phrases like "Ooo, I hate Yasmay" and "Plot keeps trying to kill me!!!" can be both indicative and causative of that sort of issue.
1) Indicative - It reflects that you are subsuming your own identity in place of the character. Plot is not trying to kill you. At worst, plot is trying to kill the character. You are not your character, and vice versa. Likewise, hopefully, you do not hate Yasmay. Would you make similar statements, or experience similar emotions to a character being portrayed opposite yours in a play? Would you experience such trauma from the antics of Big Bird and Mister Snufalufugus? If, at this stage, you're saying "But I can turn them off if I want, so they don't bother me as much. I can't do that at NERO." then you're beginning to get my point. If the ability to turn it off gives you the power to endure, then the ability to walk away from the game should give you the power to endure the antics of a variety of characters.
2) Causative - Much of L. Ron Hubbard's "Dianetics" is, at best, a crock, IMO. One thing that I do believe he was on to, though, was how language used is responded to by the Id, or "primal self". At it's essence, he suggests that the language we use and hear is taken at it's most literal meaning by the unconscious self. In context of NERO, when we begin to use such language as "Plot is trying to kill me", we create within our subconscious an instinctive sense of threat not to the characters we are playing, but to ourselves. We enter the game, and our interactions with plot, turn into an adverserial relationship. Likewise, saying and hearing ourselves say "I hate Yasmay" creates an actual emotional sense of angst everytime we hear her ankle bells. Compare "I hate Yasmay" to "Kerjal hates Yasmay". The second phrasing doesn't have the same emotional feel to it, and it shouldn't. An emotionally healthy approach to any game should have that same level of disconnectedness.
For all the flak and fun we have poking at Jack Chick's Dark Dungeons, the phrase that fits much of what I see is in panel 9: "Ever since her character in the game got killed, it's as though a part of her died." I see players end up in such angst over getting their character targetted by plot or other players by anything they don't like. They probably need to remember to step back and do something other than play that character for a while.
Statements like "you're trying to get me to just quit playing Character X" don't guilt me in any way shape or form. If I had a problem with the way someone was interacting with me in-game, I'd discuss it with them and see if we could adjust what is happening IG to make things enjoyable for both of us. I firmly believe that we're all here to have fun and enjoy one another's company. If good-natured OOG ribbing hurts us, then we need to ask ourselves "Why?". None of us are victims here. If you cannot mock a character you play, and enjoy the mocking, then you probably can't see the dividing line between you, and the character. So, my thought here is that this statement: "So, when you're not having fun anymore, it's generally considered the good idea to change what you're doing or quit..." is incomplete. It should most likely read as "So, when you're not having fun anymore, it's generally considered the good idea to change what you're doing or quit, because you've probably forgotten how to just play."
Am I perfect in this regard? Heck no. In fact, it probably makes me all the more qualified to offer this advice and analysis.
Diera said:Yeah, it's just a game, which means it's supposed to be fun. So, when you're not having fun anymore, it's generally considered the good idea to change what you're doing or quit...
Yeah, my own funk that I went through with NERO would probably be instructive in that regard. If you (in the non-specific) are getting so worked up about the game, step away from the table for a while. Play a different character, NPC, or just don't play for a while. In general, I find that many LARP players tend to invest to much of their ego (in the classic Freudian sense of "conscious sense of self") in their LARP involvement. I heartily recommend doing things non-NERO to help avoid this. For myself, that's meant playing poker with guys at work, getting involved in an online community, shooting pool, and recently, playing paintball and auditioning for a play (Which I was cast in... woohoo!!!).
There's probably a good case to be made for psychoanalysis here. Language is helpful in this regard. If, when discussing the game in an OOG context, you start referring to the character in the first person, you're probably self-identifying a bit too much. Simple phrases like "Ooo, I hate Yasmay" and "Plot keeps trying to kill me!!!" can be both indicative and causative of that sort of issue.
1) Indicative - It reflects that you are subsuming your own identity in place of the character. Plot is not trying to kill you. At worst, plot is trying to kill the character. You are not your character, and vice versa. Likewise, hopefully, you do not hate Yasmay. Would you make similar statements, or experience similar emotions to a character being portrayed opposite yours in a play? Would you experience such trauma from the antics of Big Bird and Mister Snufalufugus? If, at this stage, you're saying "But I can turn them off if I want, so they don't bother me as much. I can't do that at NERO." then you're beginning to get my point. If the ability to turn it off gives you the power to endure, then the ability to walk away from the game should give you the power to endure the antics of a variety of characters.
2) Causative - Much of L. Ron Hubbard's "Dianetics" is, at best, a crock, IMO. One thing that I do believe he was on to, though, was how language used is responded to by the Id, or "primal self". At it's essence, he suggests that the language we use and hear is taken at it's most literal meaning by the unconscious self. In context of NERO, when we begin to use such language as "Plot is trying to kill me", we create within our subconscious an instinctive sense of threat not to the characters we are playing, but to ourselves. We enter the game, and our interactions with plot, turn into an adverserial relationship. Likewise, saying and hearing ourselves say "I hate Yasmay" creates an actual emotional sense of angst everytime we hear her ankle bells. Compare "I hate Yasmay" to "Kerjal hates Yasmay". The second phrasing doesn't have the same emotional feel to it, and it shouldn't. An emotionally healthy approach to any game should have that same level of disconnectedness.
For all the flak and fun we have poking at Jack Chick's Dark Dungeons, the phrase that fits much of what I see is in panel 9: "Ever since her character in the game got killed, it's as though a part of her died." I see players end up in such angst over getting their character targetted by plot or other players by anything they don't like. They probably need to remember to step back and do something other than play that character for a while.
Statements like "you're trying to get me to just quit playing Character X" don't guilt me in any way shape or form. If I had a problem with the way someone was interacting with me in-game, I'd discuss it with them and see if we could adjust what is happening IG to make things enjoyable for both of us. I firmly believe that we're all here to have fun and enjoy one another's company. If good-natured OOG ribbing hurts us, then we need to ask ourselves "Why?". None of us are victims here. If you cannot mock a character you play, and enjoy the mocking, then you probably can't see the dividing line between you, and the character. So, my thought here is that this statement: "So, when you're not having fun anymore, it's generally considered the good idea to change what you're doing or quit..." is incomplete. It should most likely read as "So, when you're not having fun anymore, it's generally considered the good idea to change what you're doing or quit, because you've probably forgotten how to just play."
Am I perfect in this regard? Heck no. In fact, it probably makes me all the more qualified to offer this advice and analysis.