This seems to assume that one is a result of player actions, and the other isn't. Let's look at the question from a different perspective: five events ago, some PCs interacted with some goblins trying to set up a treaty and open trade relations. Another group of PCs spent two events planting evidence that the goblins were using this as a situation to take over the elven kingdoms. Yet a third group of PCs think the goblins are in the right and are secretly feeding them information to bring about the downfall of the elven nobility. All of this culminates into the Big Epic Event®. Friday night of the event pops in, and Count FriedHamNSwiss from Dinerville comes in with grand "I'm a Count, you will refer to me as such!" proclamations. He's even got the pocketscholarship to take on half the town, and enough friends to back his play.Jevedor said:Actually dont think i miss read you at all. I think I perhaps didnt explain myself well... I do agree that having to split NPCs would be unfortunate, and I think it could be even detrimental to the weekend story arch... but i think the difference is (or at least what i am reading) I feel in regards to your question "which is more important?" that responding to player actions is almost always more important
From a plot perspective, I would rather such an event happened in a situation that didn't require that plot have a specific antagonistic response. Personally, I'd rather let the playership deal with it in the immediate and let the effects of this visiting noble have more plot impact down the road. Looking at 25 players that have been building towards a specific story, and 5 players that decided they wanted to ruffle feathers, I'm going to spend more of my resources fulfilling my end of the bargain to the 25.
That makes a number of assumptions about the in-game environment and plot style that I don't believe are necessarily warranted.it is more than justifiable to send in 2 or 3 of the "elite gaurd" having quite ridiculous stating... its not that unbelievable that there are exceptional soldiers that the crown uses only in extreme circumstances.
I don't know that I ever disagreed that players should feel that their participation made a difference on both a personal and world level. I do believe that subverting the efforts of twenty to entertain a couple is the wrong way to go about it, though. I think that creating a game world where a visiting character happening to use their title in a sociable manner is treated antagonistically is the wrong way to go about it.At the end of the weekend I feel what matters more is that players felt there actions had impact.