I think part of what you’re saying is true, but I think we all have more in common than we realize.
We can move towards a more collaborative standard, and that would not necessarily mean we would have to homogenize our values or standards. The key is working together. If more chapters made greater efforts to write and run cross chapter plot I have no doubt we would begin to influence each other’s values and standards in positive ways.
We often learn tricks of the trade, logistics folks and rules marshals are collaborating all of the time, on these boards, over email, on the phone. But our plot teams, who shape the moods, atmospheres and values of each chapter, don’t do nearly enough to share their work with one another, and it's some damn good work.
A chapter’s strengths should be shared and grown across the entire Alliance. In particular, that happens when we work together in writing plot. At the same time that we see great ideas from other plot teams, our drive towards competition compels us to make those concepts better.
For instance, we have CT to thank for our “Legion of the Vigil,” modeled after their “Scarred Legion,” but we are making it into something unique to the Deadlands, driven and strengthened by the best aspects of our game. Likewise, we came up with a bunch of nifty gimmicks in our tournament last year, and I am certain CT will take at least one of the competitions (Blind Archery for the win!) and make it better. I know they’ll do this because, as a staff team, they are excellent tacticians, always coming up with innovative ideas for challenging battles and monsters. I think we learn most from each other when we work together though, and the whole of the Alliance is better for it.
We are very fortunate to have a national game in which many many players chapter hop all over the country. Some can only hit up one or two chapters with any regularity. Others play 4 or 5 (or more) on a regular basis. So the chance for plot teams to collaborate, not just as the exception, but as the rule, is already there. We should all be writing cross chapter plot and picking up all the best aspects of each other’s standards and skills. We should each be constantly (politely) stealing each other’s good ideas, reshaping them in ways that reflect our own chapter’s uniqueness and strong points, and then striving to deliver a better product than the original to our players (and yes, EVERY chapter has strong points, if you disagree, go smoke another filterless cigarette).
On the whole, we have no problem writing fifteen pages on a message board about whether or not flame bolt should be a fourth level spell, but we shy away from asking other chapters what the hell they’ve been writing plot about for the last six years? I refuse to believe that’s the extent of our ability to collaborate, and I know that our regard for each chapter outside of our own would be greater if we redirected our focus away from just playing each other’s games, and towards improving, learning from, and working with each other’s games.
Avidly npcing and donating of course rocks (if you’ve done this for me I’m at this very moment sending you a big mental wet one). Those are absolutely essential contributions, and with genuine effort and a desire to help out, it’s remarkable how much we already do that for each other. But we got to share ideas and get over the desire to avoid critique from others.
I know that there are enough sincere and talented people in the Alliance to build a vibrant network of cross chapter plot writing; we simply get blocked by inertia and doubt. But this is where it would have to start. If no game is an island, then no system of standards would be either, not so long as the intent is a humble desire to learn, and a selfish desire to kick ***.
If that is how we operate someday, then no game in the Alliance would go long without enjoying a decent level of respect from all the others, because we would be pooling our resources and ideas and helping each other to improve each game, and we, ideally, would be taking some credit when a game is struggling, so long as that chapter is legitimately doing what it can to be solid.
If we pulled this off the likelihood of characters, across chapters, being noticed, admired, respected or feared for their accomplishments would dramatically improve. Imagine a game where the drama of other games, the deeds and reputations of pcs from other chapters, weren’t just known, but were actually relevant across a thousand miles in the real world? You show up and plot is waiting for you. We know you’re an unassuming thief with a thing against bugbears, or a paladin who spent ten years fighting to reclaim his homeland from undead, and the pcs might be feeling a little too lazy or cool to respond, but the rogue selling maps to Bugbear Dungeon might not be, and the ogre shaman who kneels in reverence or in need of help might not be either.
We could do this, and even if I’m wrong, and we can’t, it would still be a hell of a lot of fun to try.