That’s mathematically erroneous. Unless we’re assuming Alliance is going to eventually shut down, we will eventually get to a point where long-term characters (or even short term characters played by individuals with large disposable incomes) are overloading outputs.
I am not sure what you are saying is wrong with the math. I didn’t say people wouldn’t get there, I simply stated how long it would take a person, with maximum possible gain, to get from 705 build to 905.
As to the disposable income: First, those players are good for a chapter. Second, they are still limited in how fast they progress because there are a finite amount of games that can be played in a year.
Let’s be real. 2.0 has dealt with power creep indirectly by putting penalties on damage gains, but those gains are inevitably surmountable by someone with Enough Build.
I agree that 2.0 puts a lot of work into trying to level out a lot of the issues between low and high level characters, but I think the timeframe of “inevitably surmountable” is exceptionally important. I, personally, were 2.0 instituted today, have to play for 19 years to get to 90th level at maximum possible build gain.
It’s not a real cap. It’s functionally more of a rollback.
I suppose, strictly read, I did say it was a cap, and it is, but in a way that doesn’t feel like one without a bunch of math.
Alienation might occur by instituting a real cap, but it’s probably better than having to go through all this nonsense again for 3.0.
Personally, I think the system should go through a fairly significant rules overhaul about once a decade. If this one staves off the problem for 10-20 years, it’s right on pace.