most_precious_blood
Newbie
It seems a bit ridiculous, the gradual tapering of experience.
The only way to make xp in NERO is to attend an event, or do something OOG for Gobbies and Draggies.
At 10th level, I couldn't imagine what it would be like playing a *muffled speech*th level, and now, I can only imagine what some of the people like Dan (Shikar) or Steve Herdman (Laros) are going through at *muffled speech*th level.
There are no High-level skills, there is nothing new for me to experience (Having been many races and classes), and I almost feel like I am being punished for being a loyal NERO customer these almost 10 years. I'm sure for people who have played longer it is even worse.
I am too poor to chapter hop, and to even come to a seattle event is unbelievably expensive and difficult for me. (since coming here from California is farther to travel than many people do to chapter hop)
Traditionally, money makes high level characters... Those who can afford to chapter hop, donate, and generally spend spend spend in the name of NERO end up advancing faster, or at the very least, do not feel the slowdown as sharply as I.
All I have to donate, I am or have; and yet, I am advancing so slowly, I am feeling coerced into not playing this character anymore.
My event fees yield less return and more danger, increasing the likelihood I will die at an event.
I wonder often if this was the intent, or if people have just simply overlooked alternate means of advancement. (since 1989, or at least 1998)
I am good at this game, I always have been... fighting is definitely one of my strong suits.
So is RP, and yes, RP is available to me, but that is rarely a plot based thing... I am a huge fan of inter-player conflict... all of the plot I require is deeply personal, so it's not the kind of thing I can share with others.
I like playing it very much... and yet it feels like I am being punished for advancing quickly, doing so much, and being good at it.
Many California players feel like we should all just throw in the towel for the time being, and one of us did. (Finally) I will be following suit soon, and if things stay the way they are regarding 20+ level characters, I can't say that NERO (irregardless of how good the plot is <Which is to say, top notch>) will continue to recieve my business.
I have precious little money to spend, and as a good consumer (and a disabled person), I like to make sure it is well spent. So help me eliminate my thrifty consumer paranoia, and assure me NERO is still a good investment of both my time and money through your participation in this discussion.
In the end, my questions are these:
Do NERO, the owners, the plot team, or even players have a plan of action for dealing with high level PC ennui?
Will we see anything like high-level skills in the next decade, or any special treats for the biggest fish in the pond?
Does anyone think that I'm dead wrong to feel the way I do? Dead right?
Should I have posted, or should I re-post this somewhere else?
Does anyone on this board have anything to share regarding this subject... or to add?
I would love it if this were just a game, but it isn't a game, it is a business... based on a game.
Don't mistake my intention... I did not post this to flame or belittle any individual or group within the Alliance. It is my sincere hope that this discussion will ultimately reach the appropriate people (If it hasn't already) and will affect change for how NERO deals with level 20+ PCs.
In service,
-Gideon Elspeth
The only way to make xp in NERO is to attend an event, or do something OOG for Gobbies and Draggies.
At 10th level, I couldn't imagine what it would be like playing a *muffled speech*th level, and now, I can only imagine what some of the people like Dan (Shikar) or Steve Herdman (Laros) are going through at *muffled speech*th level.
There are no High-level skills, there is nothing new for me to experience (Having been many races and classes), and I almost feel like I am being punished for being a loyal NERO customer these almost 10 years. I'm sure for people who have played longer it is even worse.
I am too poor to chapter hop, and to even come to a seattle event is unbelievably expensive and difficult for me. (since coming here from California is farther to travel than many people do to chapter hop)
Traditionally, money makes high level characters... Those who can afford to chapter hop, donate, and generally spend spend spend in the name of NERO end up advancing faster, or at the very least, do not feel the slowdown as sharply as I.
All I have to donate, I am or have; and yet, I am advancing so slowly, I am feeling coerced into not playing this character anymore.
My event fees yield less return and more danger, increasing the likelihood I will die at an event.
I wonder often if this was the intent, or if people have just simply overlooked alternate means of advancement. (since 1989, or at least 1998)
I am good at this game, I always have been... fighting is definitely one of my strong suits.
So is RP, and yes, RP is available to me, but that is rarely a plot based thing... I am a huge fan of inter-player conflict... all of the plot I require is deeply personal, so it's not the kind of thing I can share with others.
I like playing it very much... and yet it feels like I am being punished for advancing quickly, doing so much, and being good at it.
Many California players feel like we should all just throw in the towel for the time being, and one of us did. (Finally) I will be following suit soon, and if things stay the way they are regarding 20+ level characters, I can't say that NERO (irregardless of how good the plot is <Which is to say, top notch>) will continue to recieve my business.
I have precious little money to spend, and as a good consumer (and a disabled person), I like to make sure it is well spent. So help me eliminate my thrifty consumer paranoia, and assure me NERO is still a good investment of both my time and money through your participation in this discussion.
In the end, my questions are these:
Do NERO, the owners, the plot team, or even players have a plan of action for dealing with high level PC ennui?
Will we see anything like high-level skills in the next decade, or any special treats for the biggest fish in the pond?
Does anyone think that I'm dead wrong to feel the way I do? Dead right?
Should I have posted, or should I re-post this somewhere else?
Does anyone on this board have anything to share regarding this subject... or to add?
I would love it if this were just a game, but it isn't a game, it is a business... based on a game.
Don't mistake my intention... I did not post this to flame or belittle any individual or group within the Alliance. It is my sincere hope that this discussion will ultimately reach the appropriate people (If it hasn't already) and will affect change for how NERO deals with level 20+ PCs.
In service,
-Gideon Elspeth