Here's a wild idea:
Spellstrikes for Fighters/Blacksmiths:
Requirements:
--Requires Level 20 (or even 25)
--10 profs
--10 (or 15) levels of Blacksmithing
--Read +Write/Read Magic
--A Magic Scroll (Magic Armor Scroll, for example)
--Maybe require a certain number of spells in the spell tree? Perhaps even limit it to being able to read only one school's spells (in other words, you wouldn't be able to spellstrike cross-school spells, limiting the spells/skills you could spellstrike, etc.). The scroll is used up in the process as if it were used normally, and required to be present (possibly readable?) during usage as it is now.
--Possibly make it a times per day skill...or 3 scrolls per spellstrike...
And, basically, it'd work like this: The way it already works, with read/write magic, you can read up to, I think, fourth level scrolls. Why not, with those requirements, make it so when a fighter has a scroll, instead of throwing packings to use up the scroll, let them (to use my example) do an "Activate Spellstrike <scroll>"...and have it work the same as it does now for reading scrolls; if you have a level 1 spell, you can read up to fifth level; level 2 spells, up to seventh, etc. No new effects, it basically uses the existing system, and is generally pretty neat for a high-level to be able to do. Perhaps even have it a quest reward, or a secret guild/society/race/whatever that has to be found/sought out and, from an RP perspective, a test can be taken, extensive training be given, that kind of thing.
I realize I've probably explained this poorly, but hopefully there's someone out there who gets what I'm trying to suggest.
I think there should be rewards and cool abilities that only high-level players can get to, if nothing else, "reward" them for staying alive so long. I mean, how cool is it to be high-level when someone with 10 or 12 or 15 fewer levels (and far less experience) can do the same things a high-level, highly experienced adventurer can do, just more times per day?
Why would I want to start over a character when I've worked so long and so hard to build one up? Why should I have to? I think the Powers That Be? forget that a lot of love, time, care, and attention goes into people's characters, and they don't want to start over or retire them; they have goals and aspirations for that character, and there needs to be some kind of plot AND SKILL reward(s) for high-levels (gotta love those caps for emphasis).
Make those RP skills mean something, dang it!
Heck, I'd say if someone has ten levels of smithing, their refitting time should be lessened; they're more experienced and therefore shouldn't require as much time as someone with only one level of 'smithing.
And why not give high-level formalists another spell-slot per day for every five or ten levels of formals? I mean, they've obviously devoted their time and mental energies on an in-game basis, so why is it unreasonable to assume that they'd also put more time into their other studies, and gain a new spell slot per (X) number of formals.
Why should everything be dumped on the plot team?
They already have so much on their plate (and do an awesome job) that it kinda seems unfair (from my point of view) to make them be the one and only means of solving this problem.
Anyway, as Bryan G. has pointed out several times (and given great examples of/for), there are new things that can be added without "breaking" or "adding to" the existing rules setup, or adding effects/carriers that would be great for high-level characters. And, like it or not, a character is most often defined by what he or she can do--the skills he or she possesses. It's what separates the "adventureres" from the "townsfolk." People are defined by what they can (and can't) do. Regarded differently; talked to differently; interacted with differently; and in a game that immitates life (even a fantasy one) you can't expect people to change their nature, to change how things have been done for ages past, and it's unreasonable to ask someone who is still very much into playing their character to start over simply because someone says that they don't want to "break" the game [or whatever the agrument is].
It's like telling an ER doctor to go back to first grade, forget everything he or she knew, and while still being 30 years old, start life over from that point on instead of rewarding all of his or her hard work and allowing them to become a surgeon.
Bleh.
Anyway, I've rambled on enough. If you got this far, WOW! Thanks. =D
--Adam