I'm also underwhelmed by the change to high orc racials. Mechanically, the half cost weapon skills is a far greater value for scholars than fighters, which is at odds with how orcs are typically depicted in lore. I'd even say it makes them the "best" caster race, since two of the best skills for scholars are archery and shield - now high orcs do that better than anyone (and don't pay double for read/write and read magic.) The +2 body is a greater benefit for fighters with the 2.0 change (though still a 20% increase), but they aren't alone in having that ability.
I also feel it does impact RP somewhat, at least regarding mechanics-backed RP. I still remember the Strongarm skill, which yes said it was not a roleplay skill and didn't make you actually stronger than other people, but it still evoked the feeling of being a powerful, strong race. Racial prof is mechanically superior, but it lost that flavor. It still made you able to swing for more damage, but in the end it was just a build-saving racial. Racial Slay actually gave you something more than just build saving - at your fighting level (based on profs) you could have more and better slays than any other race.
Basically, it feels like high orcs have gone from "strong and mighty" to .... I'm not sure what. Is there a way to give high orcs that feeling while keeping with the 2.0 goals of reducing static damage? I noticed that there are no "offensive" racial abilities now - only defensive. Resists, racial resolute, racial dodge. I assume this was intentional, but what if high orcs break that mold without breaking the game. What about a Racial Improved Slay for 5-6 build? Lets high orcs have bigger burst damage through slays, but still limited uses per day. Or something to let them exceed the cap of 10 crit/back attacks.