Chasmania said:
I just saw some pictures from the Calgary chapter where a blacksmith refitting someone's armor was using a boffer hammer to properly physrep it. It looked really awesome, when compared to just patting someone on the back and "fixing" their armor. What if this were extended to first aid as well? Carry a few strips of fabric to tie off that bleeding wound while you wait for a healer. Gives you something to do for those 60 seconds as well.
I wasn't told I had to bring physreps for First Aid, but I had a whole 'kit' prepared when I came. I wound up only using the tensor bandages I brought rather than digging up the whole kit each time. However when I came into Logistics, he asked to see my First Aid physreps (which I didn't know I needed, but glad I brought!) That reminds me - I need to make a boffer hammer now that I have Blacksmithing too... (well, I will once my BPs get calculated)
I can't think of a period-appropriate type of bandage that isn't tied on, and tying on bandages to people is potentially a little more intimate a contact than just tapping with a hand or a boffer hammer; r
I have a roll of tensor bandages that I unravel and manipulate 'as if' I were applying them - I don't actually wrap them on a person. It's mostly so that anyone looking at me sees the bandage in my hands and can quickly figure out what I'm doing with it. I was the only person I saw who was actually bandaging people - most of the others just healed them outright - we have quite a few people with a little healing magic - so I have no idea what other people did for bandaging. (I do remember seeing some people applying first aid during combat, and I usually suggest they get back to fighting and let me apply first aid since I didn't have a weapon skill and it was pretty much the only thing I could contribute in combat.) I also don't (yet) have healing arts, so I don't yet know if someone is unconscious or dying, so I probably applied bandages on people who didn't need it.
While technically the person being first-aided needs to by lying down or kneeling, there was one situation where I had pulled someone out of a combat situation to apply bandages where he remained standing (a-because of the armour he was wearing and b-because he knew I was going to pull him a little further afterwards) so having the bandages so that anyone who happened by could see what was happening would be able to see that he probably 'should' have been prone. (We were in a mostly open field after I pulled him out of the forest - the combat players were still fighting and the player's wife (who was a page due to her meds causing extra bruising even for boffers) was on the other side of the baseball diamond behind the fence that would have been behind the hitter/umpire, so it wasn't like anyone was really 'nearby' when that happened, but still.)
Signs for a group's abode (if it is well known, obviously) such as Earth Guild, Celestial Guild, etc.
Read through the thread and saw this - our Earth Guild actually looks pretty good. It's right in the centre of camp just off the common grounds and just off the centre-most path going back to the cabins. It's got an overhead 'tent' like thing and the circle itself is represented by a tube of lights (which looks really neat in the dark!) it has a bench to sit on as well there's a potion workshop physrep inside, which belongs to the 'guild' (that one guild member can use per day - since skills in craft potion is part of their in-game advancement/ranking requirements, which means most Earth Guild characters have some ability to make potions.)
I have NO idea where the Mage's guild is in our camp (and my character would probably steer clear of it anyways, being Biata), but the Healer's Guild looks pretty cool. I don't see a good picture of it, except one of people sitting there waiting to be ressed, which doesn't really show much of the circle unfortunately.