Grianadhmad
Apprentice
Hope I'm not out of place in starting this off, because I just want to thank Chris, Brigit, Cory, Jared, and Bev for once again putting on a fantastic event. I had a great time even though as usual I had to bug out early, and I'm super excited for the next event already.
Believe me when I say it's always worth the travel time for me to join you all at these events, it's one of the few times I'm able to genuinely relax and I enjoy this crazy alternate world we all live in <3
PROS
❧ I love the decision of Plot, after the adventurers' actions last month, to consolidate the mist pockets into the three large areas (four including Ardic, if I'm understanding correctly). Allowing for some escape from the Mists, especially the Mist curses, while still keeping that fantasy element and sectionalising our known regions, was a great way to progress the story in our chapter imo.
❧ I did not go on the Sir Nolan mod and I understand it was brutal and difficult so I probably wouldn't have survived anyway. But I also heard that it was a great experience (out-of-game) from some of the people that went. You all were gone a really long time!
❧ I "helped" kill a dragon!!! Meaning I was on standby to heal but wasn't needed. Yay!
❧ Finally having success on one of my two big personal plots. Huge thanks to everyone that came with me to the Heartwood, even if it was just for the first portion where we were attacked by animals while the moon drooled all over my totem
I also definitely did not realise it was animals that were attacking us, thought they were Dread Fae of some kind or twisted spriggans or something. Looking back now, I see who was playing the moose and the bear and the dire possum, et cetera. Hilarious from an out-of-game standpoint, sad from an in-game standpoint. Had I known you all were forest creatures I would have asked everyone to pull their punches or play more defensively.
❧ I did not totally comprehend what was required of the quest (in-game the message from the Great Ent had been cut off by will-o-the-wisps so it's somewhat reasonable), and come to find out I very nearly failed the quest, but there's something awkwardly appropriate about Grin being the only one that didn't kill an animal during the totem trial. It resulted in the final test being really difficult, especially when Sadistic Saro, Primal Kai, and Barbaric Nommeric were impeding Grin's progress both physically and on a severe psychological level. It was just one of several things that put the quest into perspective. Also easily the longest mod I've ever been on personally, and it felt very rewarding. tl:dr; - we got the Heartseed!
❧ Related: hilarious that I had to do a ritual "under the light of the full moon" and it really was a full moon evening. Cory's regrets that we did not live in Europe or Australia so we could utilise the blood moon for the mod.
❧ Phasing children - the BEST. Tyler went full into the character of the schoolkid and the entire mod, which was almost completely roleplay and non-combat, was both hilarious and super fun. I think I would have kept the phasing power that I temporarily got of my own even if I had been forced to keep the dying penalty, and kind of regret that Maxwell managed to properly wish all the screwed-up powers away, but it was probably for the best.
❧ Tinker Tabby is now third on Grin's list of all-time favourite people (behind Hal, and just behind Squire Saro the paragon of justice). Thank you Plot for the great new enchanted glove! Next on the list: commission a cold iron mace, and have someone teach Grin to use one-handed blunt weapons.
❧ The people at Goodwill are starting to recognise me/us/our donations, and whether it's the guy that's happy to see me every time or the other crew members that just smile because I look ridiculous in costume, it still elicits smiles and we're making a real difference. Thank you all again for your continued contributions.
CONS
❧ I "get" the idea of saving your healing spells for only when people are dying (or dead), but I'm having trouble grasping it both as a player and as a character. I'm too much the sort of person that thinks, "My friends are less likely to die if I keep them topped off," and that's why I ended up re-memorising after the very first mod I went on, the mist monster horn hunt. Joe/Gideon tried to explain it to me and I got the idea during the totem trial, though I still ended up using up nearly all my healing because everyone kept dying. Can't decide whether this is going to be a permanent character failing or something I can actually manage to change in my RPing behaviour :Þ
Believe me when I say it's always worth the travel time for me to join you all at these events, it's one of the few times I'm able to genuinely relax and I enjoy this crazy alternate world we all live in <3
PROS
❧ I love the decision of Plot, after the adventurers' actions last month, to consolidate the mist pockets into the three large areas (four including Ardic, if I'm understanding correctly). Allowing for some escape from the Mists, especially the Mist curses, while still keeping that fantasy element and sectionalising our known regions, was a great way to progress the story in our chapter imo.
❧ I did not go on the Sir Nolan mod and I understand it was brutal and difficult so I probably wouldn't have survived anyway. But I also heard that it was a great experience (out-of-game) from some of the people that went. You all were gone a really long time!

❧ I "helped" kill a dragon!!! Meaning I was on standby to heal but wasn't needed. Yay!
❧ Finally having success on one of my two big personal plots. Huge thanks to everyone that came with me to the Heartwood, even if it was just for the first portion where we were attacked by animals while the moon drooled all over my totem

❧ I did not totally comprehend what was required of the quest (in-game the message from the Great Ent had been cut off by will-o-the-wisps so it's somewhat reasonable), and come to find out I very nearly failed the quest, but there's something awkwardly appropriate about Grin being the only one that didn't kill an animal during the totem trial. It resulted in the final test being really difficult, especially when Sadistic Saro, Primal Kai, and Barbaric Nommeric were impeding Grin's progress both physically and on a severe psychological level. It was just one of several things that put the quest into perspective. Also easily the longest mod I've ever been on personally, and it felt very rewarding. tl:dr; - we got the Heartseed!
❧ Related: hilarious that I had to do a ritual "under the light of the full moon" and it really was a full moon evening. Cory's regrets that we did not live in Europe or Australia so we could utilise the blood moon for the mod.
❧ Phasing children - the BEST. Tyler went full into the character of the schoolkid and the entire mod, which was almost completely roleplay and non-combat, was both hilarious and super fun. I think I would have kept the phasing power that I temporarily got of my own even if I had been forced to keep the dying penalty, and kind of regret that Maxwell managed to properly wish all the screwed-up powers away, but it was probably for the best.
❧ Tinker Tabby is now third on Grin's list of all-time favourite people (behind Hal, and just behind Squire Saro the paragon of justice). Thank you Plot for the great new enchanted glove! Next on the list: commission a cold iron mace, and have someone teach Grin to use one-handed blunt weapons.
❧ The people at Goodwill are starting to recognise me/us/our donations, and whether it's the guy that's happy to see me every time or the other crew members that just smile because I look ridiculous in costume, it still elicits smiles and we're making a real difference. Thank you all again for your continued contributions.
CONS
❧ I "get" the idea of saving your healing spells for only when people are dying (or dead), but I'm having trouble grasping it both as a player and as a character. I'm too much the sort of person that thinks, "My friends are less likely to die if I keep them topped off," and that's why I ended up re-memorising after the very first mod I went on, the mist monster horn hunt. Joe/Gideon tried to explain it to me and I got the idea during the totem trial, though I still ended up using up nearly all my healing because everyone kept dying. Can't decide whether this is going to be a permanent character failing or something I can actually manage to change in my RPing behaviour :Þ