I am skeptical. I think things will still be immune to death (notice how I didn't say Gift). That is why I choose Life Exclusively, unless my character learns otherwise, then I might take 1 or 2 Death spells.
I don't. I think Corrupt is taking that position of "drops you in one shot, but high chance of immunity." I also think that owners and HoRs will enforce the concept that Death is supposed to affect the vast majority of enemies. That said, there is a reason that I am a proponent of changing the name to Doom, basically to make the transition easier and to prevent legacy concepts (like undead should be immune to Death) from creeping back into the game.
Honestly, I know it would enrage some specific characters, but I strongly feel that the KISS solution is to rename Corrupt to Death and call the new curse spell Doom. Over half the arguments I have seen against the current arrangement are basically arguments tied into "how things used to work." I know it is simply players projecting expectations based on years of tradition, but the arguments end up feeling like a refusal to accept change.
This won't be the first great magic change to happen in NERO/Alliance. I remember casting Magic Missile spells, casting celestial Endow spells, creating a NPC as an earth caster specifically so he could cast Light spells, memorizing Magic Key, losing a Ward key, and casting Detect Magic every hour in the Mage's Guild. Heck, Silence used to a command spell back in the day (there is still a monster in the database that can use Magic Silence as an ability because it was originally designed to use have one or two uses, I forget, of each command spell).
It may take a bit of time (all changes do), but I expect Death (dare I hope for Doom) will fall comfortably into the 9th level spell version of Eviscerate. That is to say, it is a fill affect that succeeds against almost every target it hits, unless that target has an appropriate one-shot defense.
-MS