Local Monsters
I'm interested in another point which was side-lined near the top of this discussion: further alignment of critter stats/vitals. I understand that each Chapter wants to be its own beautiful and unique snowflake, but it strikes me as somewhat odd that Fortannis is supposed to be this gigantic planet with myriad Mist separated continents, and yet there is almost no continuity between various bits of flora and fauna.
While I certainly believe there should be some latent differences between critters (colouring, cultural affectations, cosmetic frippery, etc) when comparing Chapter A and Chapter B, I don't see why there should be such a huge shift in base template that Goblin A is totally incomparable to Goblin B. Trolls are a good example: I've fought trolls in half a dozen chapters and the only similarity seems to be the word "Troll" at the top of the monster card; elementals, goblinoids, Vampires, all are similarly dissimilar. I understand that a large cat from South America will look different from a large cat in Africa, but they're still gonna have whiskers, a long tail, a penchant for culling the herd, and an aversion to fire - no such standard similarity can be said for nigh any creature in Alliance.
I think it would create a much stronger sense of unity and cohesion if one knew, for example, that any troll anywhere in Alliance took double-damage from flame, any fiendish blood-sucking Vampire couldn't wander days without a Cloak of Darkness, and any goblin is going to be a piddly annoyance best left to younger adventurers looking to cut their teeth. There will, of course, be limited exceptions (the Vampire with a heart, the goblin with a zillion column) but these exceptions will have greater meaning and resonance if they are unique and special.
The current standard actually limits roleplay and world interaction because there is no standard for comparison, hence no history for reflection. Any NPC wandering toward you is no longer identifiable or comparable to other experiences, it's not a single chain in a greater taxonomic ecosystem - it's simply a pair of shortys, a couple packets, a handful of treasure. Every encounter changes from "Wait! I've fought these before! Try an Ice-Blast and finish it with an Earth sword in the gullet!" to "Oh, another something - Bind! nope. Web! nope. Damagaedamagedamage! ok. Oh, another something - Bind! nope--"
And, paradoxically, the more normalized the standard critter list becomes, the more variety and invention a plot team can exercise. The sturdy knowledge of a solid framework offers greater vitality and strength to the muscle and bone. Plot can concentrate on personality since they don't need to worry abotu statting. PCs are a prime example of this. Every high orc you meet has the same base card and progression, and yet no two high orcs are alike and no two Chapters have the same high orc history - the similarity in build doesn't hamper creativity in the least and in fact encourages it. When chatting on the boards, my character can recognize trends and personalities in the other PCs because of their race and vice versa; our roleplay is bulwarked by an understood and shared taxonomy.
Not to mention, a more legitimate monster database will make Monster Camp's (and Plot's) life infinitely easier. And, happy Plot makes for happy players.
I'm interested in another point which was side-lined near the top of this discussion: further alignment of critter stats/vitals. I understand that each Chapter wants to be its own beautiful and unique snowflake, but it strikes me as somewhat odd that Fortannis is supposed to be this gigantic planet with myriad Mist separated continents, and yet there is almost no continuity between various bits of flora and fauna.
While I certainly believe there should be some latent differences between critters (colouring, cultural affectations, cosmetic frippery, etc) when comparing Chapter A and Chapter B, I don't see why there should be such a huge shift in base template that Goblin A is totally incomparable to Goblin B. Trolls are a good example: I've fought trolls in half a dozen chapters and the only similarity seems to be the word "Troll" at the top of the monster card; elementals, goblinoids, Vampires, all are similarly dissimilar. I understand that a large cat from South America will look different from a large cat in Africa, but they're still gonna have whiskers, a long tail, a penchant for culling the herd, and an aversion to fire - no such standard similarity can be said for nigh any creature in Alliance.
I think it would create a much stronger sense of unity and cohesion if one knew, for example, that any troll anywhere in Alliance took double-damage from flame, any fiendish blood-sucking Vampire couldn't wander days without a Cloak of Darkness, and any goblin is going to be a piddly annoyance best left to younger adventurers looking to cut their teeth. There will, of course, be limited exceptions (the Vampire with a heart, the goblin with a zillion column) but these exceptions will have greater meaning and resonance if they are unique and special.
The current standard actually limits roleplay and world interaction because there is no standard for comparison, hence no history for reflection. Any NPC wandering toward you is no longer identifiable or comparable to other experiences, it's not a single chain in a greater taxonomic ecosystem - it's simply a pair of shortys, a couple packets, a handful of treasure. Every encounter changes from "Wait! I've fought these before! Try an Ice-Blast and finish it with an Earth sword in the gullet!" to "Oh, another something - Bind! nope. Web! nope. Damagaedamagedamage! ok. Oh, another something - Bind! nope--"
And, paradoxically, the more normalized the standard critter list becomes, the more variety and invention a plot team can exercise. The sturdy knowledge of a solid framework offers greater vitality and strength to the muscle and bone. Plot can concentrate on personality since they don't need to worry abotu statting. PCs are a prime example of this. Every high orc you meet has the same base card and progression, and yet no two high orcs are alike and no two Chapters have the same high orc history - the similarity in build doesn't hamper creativity in the least and in fact encourages it. When chatting on the boards, my character can recognize trends and personalities in the other PCs because of their race and vice versa; our roleplay is bulwarked by an understood and shared taxonomy.
Not to mention, a more legitimate monster database will make Monster Camp's (and Plot's) life infinitely easier. And, happy Plot makes for happy players.