kittenpunk2
Scholar
May be i am a bit blind to the inner working of how the game is run, after all i just play the game i don't run it i don't work in npc camp hell the most i do for the game is pay to enjoy it make props for my chapter and now and then double hook when the staff needed to overwhelm a group and finds them self short handed.
That being said, my PC whom i play every event been compiling data on her encounters with monsters, noting behavioral habits weaknesses strengths, its a vary fine and good and hard task and i realize any information i gathered might only protein to my chapters monsters, but its consistent, and i know if i took the information to another land, that some of the data would not cross over, heck most of it might not.
still something base should still remain, "its a kobalt watch out!" a red dog like looking thing "watch out it hunts in packs" you can talk to them they understand you, hell trick them and they will trust you even fight a long side, watch your back though they like to jump people in the dark, watch your back though they only have the minds of a child...
same beast a kobalt in a diffract land, might they look some what different yes.
maybe still described as a dog like beast maybe only now they are not red, but gray....
might the history of that Kobalt in that land make them act and behave differently even change there intelligence to something higher or lower, yes.
but what common threads remains, a weakness a strength?
I allays hear this in game,
"its undead ice wont work on them"
then I hear
"its undead ice wont work on them, well it will on some of them, some times..."
"its undead ice wont work on them.... nothings working!, try ice, it worked...."
"its undead ice wont work on them"
whats the point of paying a close eye on what your fighting if the data is going to be valueless... things change all the time, whats the point of calling beast A from B if it is allays changing.
In one chapter beast A and beast A may allays be constant and different from each other, making them there data stabal to that chapter, but cross over is needed. beast a should in some way still be like beast a even if its in another chapter.
the question then becomes what dues one cross over what factors remain base enough to allow creativity but allow the players like myself to feel they can gain some upper hand by working hard and putting data together. if there is nothing that crosses offer the effort becomes local only, and soon becomes un-worth the effort, or seen as unneeded, if you fight the same things all the time every one knows there strengths and weaknesses, but whats the information then worth to say a traveler whom is come seeking a way to beat the horde invading there home land and they have horde of the fears victory this land has had over the monster now invading there home land... if none of the data crosses over that is a wasted trip and wasted information and soon a discouraged player whom was thinking out of the box.... will just stop caring and that no fun.
there needs to be something that is stable, the question is what.
That being said, my PC whom i play every event been compiling data on her encounters with monsters, noting behavioral habits weaknesses strengths, its a vary fine and good and hard task and i realize any information i gathered might only protein to my chapters monsters, but its consistent, and i know if i took the information to another land, that some of the data would not cross over, heck most of it might not.
still something base should still remain, "its a kobalt watch out!" a red dog like looking thing "watch out it hunts in packs" you can talk to them they understand you, hell trick them and they will trust you even fight a long side, watch your back though they like to jump people in the dark, watch your back though they only have the minds of a child...
same beast a kobalt in a diffract land, might they look some what different yes.
maybe still described as a dog like beast maybe only now they are not red, but gray....
might the history of that Kobalt in that land make them act and behave differently even change there intelligence to something higher or lower, yes.
but what common threads remains, a weakness a strength?
I allays hear this in game,
"its undead ice wont work on them"
then I hear
"its undead ice wont work on them, well it will on some of them, some times..."
"its undead ice wont work on them.... nothings working!, try ice, it worked...."
"its undead ice wont work on them"
whats the point of paying a close eye on what your fighting if the data is going to be valueless... things change all the time, whats the point of calling beast A from B if it is allays changing.
In one chapter beast A and beast A may allays be constant and different from each other, making them there data stabal to that chapter, but cross over is needed. beast a should in some way still be like beast a even if its in another chapter.
the question then becomes what dues one cross over what factors remain base enough to allow creativity but allow the players like myself to feel they can gain some upper hand by working hard and putting data together. if there is nothing that crosses offer the effort becomes local only, and soon becomes un-worth the effort, or seen as unneeded, if you fight the same things all the time every one knows there strengths and weaknesses, but whats the information then worth to say a traveler whom is come seeking a way to beat the horde invading there home land and they have horde of the fears victory this land has had over the monster now invading there home land... if none of the data crosses over that is a wasted trip and wasted information and soon a discouraged player whom was thinking out of the box.... will just stop caring and that no fun.
there needs to be something that is stable, the question is what.