Love #9 in practice

Fearless Leader said:
What's wrong with Love 9? It's an elixir which only increases role-playing and can't hurt you in combat in the slightest
That's part of the problem. The combat effects are all reasonably well-defined. Love (and Love 9) have the same problem that Charm does, in that it's an RP thing that has other perks, depending on how it's played. This became a big enough issue that Charm had to be addressed as "Dominate, but with RP." Neither Love nor Love 9 have that clarity.

What it comes down to is 'forced RP.' Some people don't want to RP a certain thing, or they're playing a character that will cause them to RP such an effect in a way that someone else doesn't feel is 'correct,' or whatever. (In before "It's an RP game. Don't play it if you don't want to RP. Hurr hurr, durrr..." Come on, get over yourself and actually contribute to the damn conversation.) My biggest problem is that every time I've seen Love or Love 9 used, it's just been silly. Much like Hallucinate, it doesn't do anything, but it harms the atmosphere by kicking the silliness quotient way up.

I don't really care for most of the "forced RP" effects because it means that someone isn't trying hard enough. There's no reason the 25th level, swinging 15's fighter should be running from the 45 Body Banshee, but they've got 3 Arcane Fears per day, and one of them just might get through. I've seen people actually run in fear from lots of things that weren't actually throwing Fear, and most people just roll their eyes when they're hit by things that do throw Fear. People will RP drunkeness when they're handed "the good stuff" regardless of whether or not it's got an Intoxicate Elixir mixed into it. People don't need a slip of paper to have a reason to RP, but using one to force them to RP in 'your way' is weaksauce.
 
Love P9 at least wears off, Amnesia is forver. Personally, I think the Big A is the worst effect because it demands you play all sorts of weird metaknowledge head-games.
 
obcidian_bandit said:
Wraith said:
I hate this effect beyond and above anything else in our game system.
Terror. But I don't actually know for sure anyone who has given up hard enough to actually use Terror.

That's the only thing that curbs my dislike. I've only seen Terror come out once. I've seen Love 9 several more times, and several times with people being -really- uncomfortable OOG with it.

Dan Nickname Beshers said:
jpariury said:
Dan Nickname Beshers said:
Love 9 is the second hardest effect in the game to get rid of.
What's the hardest?

Gypsy Curse.

Negative. Greater Fey Curse.

Gypsy curse can't cripple your character. Ask me about playing a Sarr scout cursed to hate edged weapons. Shin rezzed three times that event out of sheer self loathing.

The only reason -that- isn't my least favorite ability is that the plot teams I've played with over the last few years generally have realized that completely breaking people's characters is a customer service issue (or isn't -actually- supported by how the power is supposed to work), and stopped doing so.
 
Mobius said:
Love P9 at least wears off, Amnesia is forver. Personally, I think the Big A is the worst effect because it demands you play all sorts of weird metaknowledge head-games.

I'm ok with weird meta-knowledge head-games. I do it every event. I certainly don't go into game knowing everyone stats, afterall, but OOG I certainly have a pretty decent picture of what's on peoples' cards. Also, Amnesia is curable within the first 10 minutes.
 
Inaryn said:
Mobius said:
Love P9 at least wears off, Amnesia is forver. Personally, I think the Big A is the worst effect because it demands you play all sorts of weird metaknowledge head-games.

I'm ok with weird meta-knowledge head-games. I do it every event. I certainly don't go into game knowing everyone stats, afterall, but OOG I certainly have a pretty decent picture of what's on peoples' cards. Also, Amnesia is curable within the first 10 minutes.

Exactly, in fact there is loads of stuff that I know OOG that I try to mentally check what my character does and does not know. Not to mention when I'm playing different characters that meet other character that my first character has already met. Then I have to try to remember what the current character actually knows... :zonks: Also Amnesia is very specific about the situations you don't remember... And its basically a required affect for PvP to ever happen successfully...
 
Gyspy curse is easy to remove, greater fae curse is much harder to get rid of.
 
I think there should be some distinction between greater fey curses and PC deliverable affects. Greater Fey curse is totally plot controlled NPC only, and differs WILDLY from chapter to chapter. Just saying.
 
Gypsy Curse is indefinite, and getting it taken off should require a fairly significant effort, since gypsies aren't supposed to go around revoking curses willy-nilly.

Fae Curse isn't an effect, it's a plot-controlled shazzam.
 
I've been on the receiving end of Love #9 as an NPC (a PC mixed it into a drink and gave it to me), and delivered a Love #9 to an NPC (via elixir). One of my main characters has a bag full of Love potions (some #9, some not) which generally get used for interrogations, or to get an inside person on a job which needs doing.

Given how open the possibilities are with the RP of being in love, I'm not uncomfortable having it used on me. The time I was love 9'ed as an NPC was flagrantly a PC hitting on an IG young, impressionable girl - so I RPed it very low key. There are hundreds of ways to portray love, and I base how the character responds both on how my character would act, and how OOG comfortable I am with the effect. You don't have to fawn over someone you're uncomfortable fawning over.
 
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