Draven
Count
So, the reality is that carriers will continue to have moments of importance in our game. Those moments are, naturally, at the hands of Plot to determine how often they occur. But they'll happen.
We have two races that will be prohibited from using Celestial. No race is excluded from using Earth. As a result, err'body has access to the Healing carrier. But the Magic carrier is now exclusively C's domain. That can potentially be an issue, because either
1) Monsters are statted so that C's carriers are pretty much irrelevant
2) Monsters are statted so that C's carriers are important, and exclude O/B.
There's not really a good in-between, because Immunities are Pass/Fail, not spectrum.
Re-formatting "X to hit" to "XYZ doesn't hit" doesn't change that Solution carriers are limited. But O/B only have a small amount of available carriers (can't use SLIF or M in the current system, and can't use Body from Monster Slayer).
So, my solution is to propose that Magic Strike is made general like Damage Aura was. While I understand the thematic desire to keep it analogous to Celestial Magic Blade, we have two racial imbalances that require a counter-imbalance in order to keep play fair and enjoyable.
We have two races that will be prohibited from using Celestial. No race is excluded from using Earth. As a result, err'body has access to the Healing carrier. But the Magic carrier is now exclusively C's domain. That can potentially be an issue, because either
1) Monsters are statted so that C's carriers are pretty much irrelevant
2) Monsters are statted so that C's carriers are important, and exclude O/B.
There's not really a good in-between, because Immunities are Pass/Fail, not spectrum.
Re-formatting "X to hit" to "XYZ doesn't hit" doesn't change that Solution carriers are limited. But O/B only have a small amount of available carriers (can't use SLIF or M in the current system, and can't use Body from Monster Slayer).
So, my solution is to propose that Magic Strike is made general like Damage Aura was. While I understand the thematic desire to keep it analogous to Celestial Magic Blade, we have two racial imbalances that require a counter-imbalance in order to keep play fair and enjoyable.