Sure, but making EB scrollable isn’t a fix, either. It’s still going to be a non-solution for O/B.
I don't think we are off track here. I think removing 'to hit' from monster cards is an alternative solution to your concern as opposed to adjusting the ritual, and you kind of shut that down.
However, if you specifically only want to talk about making Magic Strike a General Ritual, I don't think it's a big issue if it's restricted to Celestial only (I think Celestial is underpowered as it is already). I think it fits nicely with the core principle of Alliance. Not every character/class can do everything.
Having to have multiple races/classes work together seems like a fundamental part of the game to me. Opening up Magic Strike weakens that.
So, we're kinda off track here.
Back to the OP:
Assuming that functionality isn't changing, can we please make Magic Strike a General Ritual, so that two races aren't excluded from what's currently an important Solution carrier?
The original point ignores the fundamental problem. A limited resource in a "to hit" situation is good for NO ONE. It doesn't matter who is casting it. I was attempting to look for validation in your first concern and plot out what a potential fix it could present. Clearly we have found an underlying problem that the original idea does not address at all.
You’re not wrong, but I’m coming from the assumption that Immunity Pass/Fail is always going to be a thing. If someone proposes otherwise, it’ll get my support, but I’m skeptical as to where it’ll go.
I don't think this is a problem with the ritual. Firstly, I think this falls on the players understanding what they're getting themselves into by playing that race, and everything that comes with a restriction to celestial magic (Wards, Celestial COPs, Rituals, etc). If you don't like the restriction, don't play the race.If you’re fighting monsters than O/B literally can’t effect, you’re not using teamwork, you’re sidelining your players.
I don't think this is a problem with the ritual. Firstly, I think this falls on the players understanding what they're getting themselves into by playing that race, and everything that comes with a restriction to celestial magic (Wards, Celestial COPs, Rituals, etc).
My proposition is an attempt to weaken the racial imbalance that exists on characters that are denied Celestial access (because removing that denial is actually impossible, particularly for Biata).