Rituals in Bulk Vote Batch 1:
- Amplified Circle [General]
- Empowered Meditation [Celestial]
- Ghoulish Grimoire [Necromancy]
- Greater Metamorphosis [General]
- Portable Circle of Power [General]
- Portal of Summoning [Celestial]
- Spirit Loop [General]
- Spirit Temper [General]
- Steal Strength [Necromancy]
- Unification Source [General]
Summary: This is a bulk ritual vote for new rituals to be added to 2.1.
Vote: New 2.1 Rituals: Bulk Vote
[PASS - 100%]
The following chapters voted for this policy: Crossroads, Minnesota, New Hampshire, Gettysburg, Wisconsin, Las Vegas, California-Arizona, Virginia, Atlanta, Chicago
The following chapters voted against this policy: None
Synopsis of conversations: Some rituals were pulled aside for separate votes and conversation. Please see table below for individual passing rituals, and New 2.1 Rituals: Failed Vote Multi-Item Thread.
Individual Passing Rituals, Batch 1
The summaries for these votes, and their vote breakdown, will be included in the post for each vote as listed below.
Individual Passing Rituals:
- Deflecting Resistance [Celestial]
- Energized Weapon [Celestial]
- Enhanced Discipline [General]
- Evocation Feedback [Celestial]
- Foundation's Form [Celestial]
- Mighty Imbuement [General]
- Partial Refit [Celestial]
- Restorative Resistance [General]
- Transmute Catalyst [General]
Deflecting Resistance
Summary: Add ritual "Deflecting Resistance" to 2.1 on July 01, 2024.
Vote: New 2.1 Ritual: Deflecting Resistance
[PASS - 70%]
The following chapters voted for this policy: Minnesota, New Hampshire, Gettysburg, Las Vegas, California-Arizona, Virginia, Chicago
The following chapters voted against this policy: Crossroads, Wisconsin, Atlanta
Synopsis of conversations: Concerns raised included further opening of opportunities for martial and stealth classes to have overlap with scholarly skills with the application of banes at the cost of racial resists. Clarification was given to a concern that the ritual would allow any resist to be used to bane any effect group or qualifier, as the ritual states the resist used must normally be able to stop the effect.
Energized Weapon
Summary: Add ritual "Energized Weapon" to 2.1 on July 01, 2024.
Vote: New 2.1 Ritual: Energized Weapon
[PASS - 63.6%]
The following chapters voted for this policy: Minnesota, New Hampshire, Gettysburg, Las Vegas, California-Arizona, Virginia, Chicago
The following chapters voted against this policy: Crossroads, Northeast Pennsylvania, Wisconsin, Atlanta
Synopsis of conversations: Concerns raised included further opening of opportunities for martial and stealth classes to have overlap with scholarly skills, and making "scholar in the pocket" Magic Items. It was seen as a boost to martial classes at the expense of Celestial scholars, and a place for lingering spells to be dumped into an item prior to logistics turnover. The potential of applying it to a source rather than a weapon was offered.
Enhanced Discipline
Summary: Add ritual "Enhanced Discipline" to 2.1 on July 01, 2024.
Vote: New 2.1 Ritual: Enhanced Discipline
[PASS - 100%]
The following chapters voted for this policy: Crossroads, Northeast Pennsylvania, Minnesota, New Hampshire, Gettysburg, Wisconsin, Las Vegas, California-Arizona, Virginia, Atlanta, Chicago
The following chapters voted against this policy: None
Synopsis of conversations: There was no conversation regarding this ritual after the ARC meeting for questions, answers, and clarifications with the membership.
Evocation Feedback
Summary: Add ritual "Evocation Feedback" to 2.1 on July 01, 2024.
Vote: New 2.1 Ritual: Evocation Feedback
[PASS - 90%]
The following chapters voted for this policy: Crossroads, Minnesota, New Hampshire, Gettysburg, Las Vegas, California-Arizona, Virginia, Atlanta, Chicago
The following chapters voted against this policy: Wisconsin
Synopsis of conversations: Member was concerned that no other effect in the game requires the use of Body Points to raise damage amounts, and found it cost prohibitive to place this restriction on a ritual for scholarly classes, which have less body. An alternative was raised that would be similar to Critical Attack for Spark and to allow Slay or Assassinate to be applied to Celestial scholars.
Foundation’s Form
Summary: Add ritual "Foundation’s Form" to 2.1 on July 01, 2024.
Vote: New 2.1 Ritual: Foundation’s Form
[PASS - 80%]
The following chapters voted for this policy: Crossroads, Minnesota, New Hampshire, Gettysburg, Las Vegas, Virginia, Atlanta, Chicago
The following chapters voted against this policy: Wisconsin, California-Arizona
Synopsis of conversations: Membership raised concerns regarding players selectively remembering the positive aspects of the ritual and ignoring detriments, and remarked that giving immunities was a major factor in the removal of Construct bodies from PCs in previous rules iterations. Another concern raised was regarding the drawbacks of the ritual to include vulnerability to Subjugate as a construct or elemental without immunity to Command effects, and reiterating that immunities can allow players to negate danger in an encounter.
Regarding concerns about detriments of the ritual being ignored, the makeup makes the use of Foundation's Form visible and obvious, with the remedy of Marshals being empowered to remind players. The previous era constructs were also given multiple sets of damage immunity and multiple effect immunities in a repeatable and extendable package, whereas Foundation's Form was built to be limited to one event and share vulnerabilities from being a mortal and being an elemental. With the narrative basis of Foundation's Form having the target take on aspects of being an elemental while remaining mortal, the mechanics give the target some of the less favorable interactions as a form of game balance.
If a game presents PCs with preparation time and a heads up that the fight they are going into can be tipped with rituals rituals such as Ritual of WoE and Foundation's Form are intended to be devastating to opponents and reward players for their preparation time and resources spent.
Mighty Imbuement
Summary: Add ritual "Mighty Imbuement" to 2.1 on July 01, 2024.
Vote: New 2.1 Ritual: Mighty Imbuement
[PASS - 63.6%]
The following chapters voted for this policy: Crossroads, Minnesota, New Hampshire, Gettysburg, Las Vegas, California-Arizona, Chicago
The following chapters voted against this policy: Northeast Pennsylvania, Wisconsin, Virginia, Atlanta
Synopsis of conversations: Concerns included magic items duplicating scholarly abilities, and being perceived as a better version of Healing/Chaos Imbuement, Elemental Imbuement, and Magic Imbuement, rendering those rituals moot and making the effect passive with the expenditure of daily skills. Membership continues to disagree with "scholar in your pocket" rituals. Preference was raised toward making the ritual a per-logistics period activation.
Partial Refit
Summary: Add ritual "Partial Refit" to 2.1 on July 01, 2024.
Vote: New 2.1 Ritual: Partial Refit
[PASS - 70%]
The following chapters voted for this policy: Minnesota, New Hampshire, Gettysburg, Las Vegas, California-Arizona, Atlanta, Chicago
The following chapters voted against this policy: Crossroads, Wisconsin, Virginia
Synopsis of conversations: Member voiced their opinion that they did not see the point of the ritual and a concern that it would negate the need for armor patches. A clarification was given that Armor Patches do not fix partial amounts of armor, but add bonus armor to the end of the refit.
Restorative Resistance
Summary: Add ritual "Restorative Resistance" to 2.1 on July 01, 2024.
Vote: New 2.1 Ritual: Restorative Resistance
[PASS - 90%]
The following chapters voted for this policy: Crossroads, Minnesota, New Hampshire, Gettysburg, Las Vegas, California-Arizona, Virginia, Atlanta, Chicago
The following chapters voted against this policy: Wisconsin
Synopsis of conversations: Member voiced concern about spell mimicking effects being given broader use to people who do not pay for spells themselves, particularly the Dispel effect and its potential impact on Celestial scholars, as well as a refrain against putting scholarly skills into Magic Items.
Transmute Catalyst
Summary: Add ritual "Transmute Catalyst" to 2.1 on July 01, 2024.
Vote: New 2.1 Ritual: Transmute Catalyst
[PASS - 54.5%]
The following chapters voted for this policy: Minnesota, New Hampshire, Gettysburg, Wisconsin, Las Vegas, Chicago
The following chapters voted against this policy: Crossroads, Northeast Pennsylvania, California-Arizona, Virginia, Atlanta
Synopsis of conversations: Membership raised concerns about the impact of Transmute Catalyst allowing free reign for procurement of catalysts, with the worry that it would negate the need for catalysts at all, with emphasis toward Plot Team and local staff knowing what catalysts may be necessary or unnecessary to drop into game. The possibility that this ritual would be used chiefly for changing catalysts to Permanent Duration and Regeneration catalysts was of particular concern. Issues regarding the agency of chapters being able to control what comes into their game was of note.
Clarification was offered that as a Manipulation scroll, Transmute Catalyst does not travel to other chapters. If the catalyst produced is part of a ritual that can travel, however, it will be valid to be used with a scroll from the appropriate chapter. The combined cost of the scroll and components exceeds the treasure value of a catalyst itself and should not impose explosive risk to the local catalyst economy, especially with its difficulty to copy since it requires a catalyst for the purposes of Copy Ritual Scroll. The intent of the ritual is to allow players to utilize treasure they may otherwise sit on indefinitely by turning it into something they will use.
Member related that since it will not travel and local chapters can choose not to drop it as treasure, the ritual being in existence would not impact chapters who choose not to add it to their treasure policy - voting it down would prevent members who see the value of Transmute Catalyst from using it. The point was raised that chapters putting out Transmute Catalyst sets unfair expectations for players of chapters where it will not be put into game, causing frustration and friction with customers.
As a counterpoint, the upside was raised that this ritual promotes using Permanent Duration scrolls on things other than Regeneration, allowing for easier access to the creation of Permanent weapons, sources, spellbooks, and other items and reducing Item Recall enchanted "team swords" chapter hopping and causing item bloat. They posited that careful balancing from ARC limits potential for abuse, and its inability to travel limits impact on neighboring chapters.